
Altered Spell Costs
This mod is a straightforward adjustment to the base spell cost scaling formula, offering several versions: -33%, -50%, -66%, -90% of raw reduction, and one with a more personalized scaling change.
This mod is a straightforward adjustment to the base spell cost scaling formula, offering several versions: -33%, -50%, -66%, -90% of raw reduction, and one with a more personalized scaling change.
Optimizes Oblivion and reduces stuttering considerably by optimizing shader compilation and assets streaming.
Carry Weight Modifier, carry everything you'll ever need! Requires lockpicks!
Whether you're revisiting Cyrodiil or starting a new game, this mod will bring new life to the world with clean, rich, and atmospheric music.
All magic effects will be available for spellmaking/enchanting, assuming you have the effect as a spell already. Also increases the summon limit to 10, adds some utility spells (like mana restoration, unlock needs a key locks, lock, bound mythic dawn armor, and reanimation).
Enables achievements when using Console Commands, and removes the no-achievement flag from saves that already have it
Save Files right before sewer exit.
Removes level scaling from all leveled quest rewards and items, instead giving them balanced stats more like how artefacts are handled in Skyrim.
Changes the menu music into Into Free from Dragon's Dogma. Now the wind can push you too!
I think the remake looks great, but this preset gives it an extra touch of vibrancy and detail, making it more similar to the original game.
This mod adds 100,000,000 coins to your inventory so you don't have to waste time earning them.