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Altered Spell Costs

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Upload: 26 Apr 2025, 11:07

This mod is a straightforward adjustment to the base spell cost scaling formula, offering several versions: -33%, -50%, -66%, -90% of raw reduction, and one with a more personalized scaling change.

If there's demand, I might add -25% and -75%, or others. You can easily create these with TES4Edit; it's just a matter of multiplying (or dividing) two values.

Regarding the 'New Scaling' version:

According to the UESP Wiki, the base spell cost scaling varies with the skill level of the spell's school:

- At 0 skill level: 140% of the base spell cost
- At ~33 skill level: ~100% of the base spell cost
- At 80 skill level: ~44% of the base spell cost
- At 100 skill level: 20% of the base spell cost

In contrast, the 'New Scaling' version is:

- At 0 skill level: 140% of the base spell cost
- At ~33 skill level: ~97% of the base spell cost
- At 80 skill level: ~36% of the base spell cost
- At 100 skill level: 10% of the base spell cost

This modification lowers the overall costs and halves the maximum level costs, providing significant rewards for maxing out the school while preserving the challenge of the journey.

Installation Instructions:

Use Vortex for installation.
Alternatively, place the esp file in OblivionRemastered/Content/Dev/ObvData/Data and add the filename to Plugins.txt.

Download:

Altered Spell Costs - 33 percent reduction
Altered Spell Costs - 50 percent reduction
Altered Spell Costs - 66 percent reduction
Altered Spell Costs - 90 percent reduction
Altered Spell Costs - New Scaling

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