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There's a separate module for each NS feature. Only choose 1 file for each feature, but you can totally mix and match different types of solutions for different features (e.g. disable one feature, just fix another and restrict another feature to never played sims).
Reduces autonomous swinging.
Makes share big news an autonomous interaction. Sims will be able to share big news if they have the positive moodlet from learning about a pregnancy. Works best in coordination with my familymatters-Mod.
Sims will high gardening skill will no longer constantly run outside just to find out that no plant in their garden needs to be tended.
Sims will no longer autonomously rinse their plate once they finish the last bite.
Sims nutzen den Computer weniger autonom.
Tunes down autonomous dancing.
Sims will only autonomously talk to plants when they're on their home lot. Only the following Sims will autonomously talk to plants: - Sims with a gardening skill level of at least 9
Sims will prefer the shower over taking a bath in most cases. The bubble bath will only be chosen autonomously by kids, goofballs, childish an pregnant Sims.
Sims will autonously order a wider range of drinks at bars.
Tunes down the passive cooking interactions and thus makes cooking and baking faster.
Vegetarian Sims will no longer grab non vegetarian leftovers from the fridge. Sims with the child of the ocean trait will no longer grab meals containing fish.
Sweet pies will now properly count as cakes.
Less waking around in restaurants.
This mods tweaks the number of consumptions turns that are needed to finish a food dish or drink. Your Sim will take their time when eating grand meals or experimental food dishes, while some other foods will take less time to finish.
Your Sims don’t have to stay at home to eat proper food anymore, as this mod offers better food quality at restaurants, market stalls, the spice festival, coffee shops, bars, banquet table and venue fridges.
Adds new menues to banquet tables (including the festival banquet tables): Brunch, Gourmet, Spooky and Vegetarian.
Your Sims will automatically wear formal wear at wedding and pre wedding partys. For family gathering, there's also an alternate version available where they'll choose party wear. Bach parties remain untouched as they are already set to the appropriate party wear.
Tweaks the new social interactions: weddingpartythrowout - moved to mean socials congratulate - Sims will no longer congratulate their partner to their own wedding/engagement
The walk aisle goal will no also complete if your Sim walks the aisle togehter with another Sim.
Sims will slow dance longer. Moreover, failure outcomes (kiss, drop) will no longer occur completely random so they do make more sense.
Batch Parties will not end automatically befor 24 hours and can be held at more venues.
The spousal kiss interaction will fail less and if so then due to appropriate moods/traits.
Sims can get married at more venues again.
Cottage animals will live longer with this mod.
More competitors will participate in the Finchwick village fair.
Reduces the number of fox visits for the fox challenge.
When living in a haunted house, other Sims will no longer bring specters along when they come over for a visit.
Reduces the moodlet values for negative emotions that are triggered by lifestyle neglect from previously 3 and 5 to 1 and 2.
This mod weaks lifestyles so that they are less annoying and more varied. It consists of several modules that can be combined just as you wish.
Changes the emotional mindfulness moodlet from +4 fine to +2 happy. With the alternate version of the mod, your Sims motives will also not decay as slowly as tuned by EA. Only install one verison.
Sims will no longer get attacked by critters during hiking trails.
Eco footprint changües will take twice as long with this mod.
Jede NAP hat ihre eigene Datei.Makes the effects of NAPs much more subtle. Deactivates stealing during sharing is caring as well as wearing bags. Each NAP has its own mod package.
Unfortunately, the eco sunrays and aurora borealis are completly broken at the moment and cause severe lag. That's why I finally decided to completely disable those effects.
Makes the fine moodlets connected to tiny houses invisible.
The vendor at the cafeteria will mostly stand still instead of constantly yelling and advertising.
Robotic parts can now be bought from the computer.
Sims can immediately activate and deactivate utility bots as long as they are placed on the ground.