No Player Sims for Roles + Role Tweaks
This mod prevents Sims from the player households being selected by filters for various NPCs roles:
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Bartenders and barista
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Delivery staff
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Park sleepers
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University professors
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Restaurant staff
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Spa staff
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Cemetery staff
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Market stalls vendors
Install any modules you want, they're independent ;)
Optional Independent Role Tweaks
You can use them as standalone mods, just in this case player Sims can be chosen.
Park Sleepers Rework
With this mod a park sleeper must:
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Have less than 15k simoleons
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Be not a celebrity
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Live in the same region
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Not have such traits as Snob, Self Absorbed, High Maintenance, Ambitious, Perfectionist, Squeamish, Lazy and Party Animal
Cemetery Rework
I don't like how the cemetery works in the vanilla game. So here are the changes:
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No Runners at all – I don't understand for what reason they are on the cemetery. It ruins atmosphere
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Much less loungers and more mourners instead – this is a cemetery, not a shelter for homeless Sims
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Same restrictions for loungers as for park sleepers (see above) + they must have at least one trait from this list: Erratic, Freegan, Loner, Macabre, Mystical or a preference 'Likes Nature Living Skill' – I mean, it's not a common case to stick around and sleep on a cemetery
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Mourners must be going through grief (preferrable) or have at least one trait from this list: Gloomy, Loner, Macabre, Loyal, Nosy, Proper
REQUIRED
Main Mod
Nothing
Park Sleepers Rework
Lot51 Core Library
Cemetery Rework
Life & Death naturally
Lot51 Core Library
CONFLICTS
Main Mod
None
Park Sleepers Rework
With mods that make changes in the park sleeper filter. I replaced the filter with my custom one, so the changes from other mods won't be applied
Cemetery Rework
With mods that make changes in the filters of Cemetery Lounger and Mourners (I replaced the original filters with my own, because both roles use the same filter) and in the zoneDirector_Cemetery tuning.
It doesn't conflict with mods that change the venue settings itself (such as Venue Changes).