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Full Auto Launcher  

Upload: 14 Oct 2022, 14:46
Created by: closer_ex [X]
Uploaded by: Aqxaro
Full Auto Launcher

Originally game doesn't use RoundRayCount for launcher projectile multi shot, and setting a BurstRoundCount passive will cause it to fire that count at once. This patch fixes these issues, empowering you to make some full auto launchers such as laser rifles and fullauto laser shotguns!

How to use:
Simply put BurstRoundCount and RoundRayCount on any launcher class effect groups as you do to ranged class. The latter also works on ammo, see shotgun ammo for reference.

EAC must be off, as you probably know, for all mods with custom code.

Electricity Overhaul (A20) 274KB

Electricity Overhaul (A20)

13 Oct 2022
0
639
0

Overhauling how electricity works. Connect multiple power sources in chain (still only one upstream connection) to form grids with more granular statistics and better tuning options how batteries should be charged.

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