Full Auto Launcher
Originally game doesn't use RoundRayCount for launcher projectile multi shot, and setting a BurstRoundCount passive will cause it to fire that count at once. This patch fixes these issues, empowering you to make some full auto launchers such as laser rifles and fullauto laser shotguns!
How to use:
Simply put BurstRoundCount and RoundRayCount on any launcher class effect groups as you do to ranged class. The latter also works on ammo, see shotgun ammo for reference.
EAC must be off, as you probably know, for all mods with custom code.
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