This mod uses the Insurgent add-on API to create new traits for spawning with vehicles.
Adds a positive trait (cost = -4) that allows you to sense humanoids in the proximity.
This mod adds more occupations that better fit if you want to feel in what is like to be a everyday hardworking mexican.
新增角色服装： 吉尔背心牛仔裤（生化危机3重置版吉尔） 吉尔抹胸短裙（生化危机3吉尔） R.P.D.警服（生化危机2重置版里昂）
The purpose of this mod is to add the possibility to win or lose traits, either negative or positive during the gameplays, being able to not get stuck with the same traits that were picked during the character creation.
Adds a framework to simply adding additional professions and traits to project zomboid, and editing the default professions. As well as simplifying the modding process and letting professions have the 'special' traits (brave, lucky, etc)
Ever felt some traits are just worthless? Are you looking for an excuse to stop using the same traits? Worry not, this problem is solved! Several traits have gained unique bonuses.
The purpose of the mod is to expand the standard set of perks by adding balanced and clear perks, thanks to which you can diversify builds and gameplay.
This mod brings back the Anger moodlet and adds new features to it.
As you may know (or not), our characters within the Project Zomboid lore are people who were lucky enough to be naturally immune to the airbourne strain of the Knox Infection.