Create an account

Extra Trait Effects  

Upload: 01 Aug 2022, 05:42
Created by: Fajdek [X]
Uploaded by: Aqxaro
Extra Trait Effects
Ever felt some traits are just worthless?
Are you looking for an excuse to stop using the same traits?

Worry not, this problem is solved! Several traits have gained unique bonuses.
This mod is compatible with any mods that add traits, and Dynamic Traits. Ones that change descriptions might not work correctly.

Current effects:

Positive ones:

  • Thick Skinned lets you avoid tripping and tree related injuries
  • Angler and "Fisherman" profession reduces your boredom, stress, sadness and panic while fishing
  • Fast Reader reduces boredom and sadness while reading books
  • Nutritionist now obtains herbalist's effects
  • Former Scout now obtains herbalist's effects
  • Iron Gut prevents death from food sickness
  • Inconspicuous makes you invisible from a far distance during night hours, distance scaled with sneaking level
  • Inconspicuous gives +1 Sneaking
  • Graceful gives +1 Lightfooted
  • Resilient prevents you from turning into a zombie after dying, does not work on "Everyone's Infected" sandbox setting
  • Resilient is immune to corpse sickness
  • Resilient has a chance to instantly eliminate the cold.
  • Resilient is immune to zombie infection from scratches and lacerations (Might not work on instant and 0-30 seconds mortality time) (Does not work if you take susceptible trait from trait mod)
  • Mechanic (Amateur mechanic) now knows all three car manuals
  • Speed demon is no longer ultra loud when driving reversed, decreases sadness while driving
  • Runner gives +1 fitness
  • Metalworker occupation gives +2 maintenance, as it was overpriced with little to no benefits (2 points less than Veteran)
  • Hiker starts with the knowledge of all cabins and campgrounds' locations on the map.
  • Park Ranger starts with the knowledge of all cabins, campgrounds and major cities' locations on the map.
  • Adrenaline Junkie deals more damage and restores endurance faster when panicked.
  • Fast Healer rapidly heals the injuries when they're unbandaged, works on bleeding too.
  • Hearty Appetite gives you happiness when satiated.
  • Handy has 1/4 chance to not give a repair stack when repairing items.
  • Repairman occupation has 3/4 chance to not give a repair stack when repairing items, does not stack with Handy.
  • Eagle Eye has increased firearm range and faster aiming.
  • Fast Learner now has 3x multiplier for the first 2 levels of every (vanilla) skill.
  • You can quit smoking!

Neutral ones:

  • Underweight decreases strength instead of fitness.

Negative ones:

  • Hearty Appetite makes you sad while hungry
  • High Thirst's thirst rapidly increases every hour.
  • Slow Reader increases boredom while reading at a rapid rate.
  • Claustrophobic and agoraphobic give you stress while inside/outside respectively, decreases the longer you survive.
  • Removed Herbalist from being able to be picked, as its effects were replaced by Nutritionist and Former Scout.
  • Pacifist gives you panic while attacking zombies, scaled with hours survived and panic traits. Additionally, you deal less damage.
  • Prone To Illness now may randomly catch a cold, the lower temperature, the higher the chances.
  • Runner is now exclusive with Obese and Very Underweight
  • Thin Skinned can randomly damage you while vaulting fence, climbing window, and going through trees.
  • Weak Stomach now randomly catches food sickness if eating too much food.
  • Smoker decreases maximum endurance, gives -1 fitness, and requires more smoking in a day.
  • Slow Healer takes a week to heal most injuries.
  • Short Sighted has decreased firearm range and slightly slower aiming.

Note: You can disable negative traits' effects through sandbox

Starting Items:
  • Baseball Player starts you with a baseball bat in your inventory.
  • First Aider gives you a first aid kit with bandages, antidepressants, pain killers and beta blockers
  • Gardener and Farmer occupation gives you a bag with farming tools and seeds inside. Gardener gains 1 bag for 2 seed types, while farmer gains 3 bags for 2 seed types, aswell as 6 jars to store food in, and a bucket for water containing.
  • Brawler starts you with a hand axe.
  • Mechanic trait and Mechanic profession start you with car maintenance tools. Trait gives you screwdriver, a wrench, and either lug wrench, jack or tire pump. Mechanic profession starts with all mentioned, and empty gas can.
  • Metalworker occupation starts with a suitcase that contains metalworking tools. Propane tank, propane torch, welding mask and 2 welding rods.
  • Fisherman will give you fishing rod, fishing line, paperclips to repair fishing rod with and worms as bait.

Note: You can turn off starting items by checking the option off in sandbox.

Several traits also had their cost changed:

+Smoker increased to 8 points.
+Illiterate now gives 12 points.
+First Aider now costs 2 points.
+Fast Healer now costs 2 points.
+Low Thirst now costs 2 points.
+-Organized and disorganized points have been set to 4.
-Runner increased to 6 points.
-Eagle Eye now costs 8 points.

Additionally, all occupations had their cost adjusted!

Note: You can disable cost changes by enabling a sub-mod.

Planned:

  • Compatibility for More Descriptions for Traits

Supported languages:
-English
-Russian (Hea)
-Polish (Tony)

Dynamic Traits

Dynamic Traits

03 Aug 2022
1
2 827
0

The purpose of this mod is to add the possibility to win or lose traits, either negative or positive during the gameplays, being able to not get stuck with the same traits that were picked during the character creation.

Comments
The minimum comment length is 10 characters.