
.NET Script Framework
Framework for memory editing, native code hooking and writing DLL plugins in any .NET language.
Framework for memory editing, native code hooking and writing DLL plugins in any .NET language.
Simple DLL plugins loader.
SSEEdit is the Skyrim: Special Edition version of xEdit. xEdit is an advanced graphical module viewer/editor and conflict detector.
A simple SKSE key utility plugin. Currently supports movement input trace&button ID input trace&user input event trace through spells/magic effects. Script: none. Everything done thru SKSE.
Simplifies the creation of Mod Configuration Menus and extends them with powerful new features, such as persistent INI settings and hotkey registration. Mod authors will be able to write simpler, cleaner Papyrus scripts for their configs. Players will be able to spend less time in menus.
This SKSE plugin removes the mismatch between displacement and custom animations caused by limitations in the engine. Welcome to next-gen gaming guys.
This mod dynamically replaces the actors' animations depending on various conditions. Supports most actors, including creatures. Actors and animations added by mods are also supported. No ESP file.
- NPC Search radius scales off number of actors in group. - Hide pickpocket chance in UI (Configurable). - Alternate pickpocket calculation (not implemented yet)
The Skyrim Script Extender (SKSE) is a tool used by many Skyrim mods that expands scripting capabilities and adds additional functionality to the game.
Mod Organizer (MO) is a tool for managing mod collections of arbitrary size. It is specifically designed for people who like to experiment with mods and thus need an easy and reliable way to install and uninstall them.