Simple reskin for storm dragon to make her look more.... stormy. Contains mild nudity, anyone uncomfortable about it may avoid using it
Total War: WARHAMMER III 
This mod adds 12 additional Boyar variants for a total of 17 Boyar choices. Each new variant has a distinct armor set and even pair of axes. This also corrects the bizarre 'chaos pistol' error of the original variants.
As while, in WH3 compared to WH1 & WH2, you can change your own faction name at any time, we still wanted to import our faction name mod over. As this mod will help automate it at lore-friendly points.
2022.4.8更新： 1.所有部队现在都有背景介绍了，在部队法术浏览器里可以查看 2.玉勇铁雹铳手现在没有穿模情况了 3.优化了部分兵牌/modified some unsuitable unit card 4.将部分mod部队编入城防军内/Add some mod unit into garrison.
This mod adds the ability to convert units of Gnoblars into Meat. This can be done by selecting Gnoblars on the units panel, then pressing the new ‘prepare a feast’ button to convert them into Meat.
Reskin for all 5 tyrant variants.
Resources, they're good for trading, right? Wrong! Resources have many more applications than just throwing them at other people. This mod teaches you how to actually use resources, rather than leaving it to the AI to figure out.
This mod adds army-level Unit Caps for all factions, inspired by the Warhammer Fantasy Battles Tabletop rules for army composition.
Miscasts will no longer be the forgotten mechanic you scroll past on character screens, or only notice in fine-tooth combed reviews of battle replays.
This mod adds Great Winged Terrors for Tzeentch and Pleasureseekers for Slaanesh, with the Legions of Chaos getting access to both.
Set the same targeting priority for player settlements as AI settlements (in vanilla this scales sharply with difficulty).
We ain't no Gobbos. Makes Gnoblars look closer to their original depictions in artwork.
This mod makes most encamp stances provide replenishment regardless of where the army is.
This mod extends the variants of the Kislev Patriarch to 10 distinct versions. The first 2 are the two unique starting Patriarchs. I overwrite the other 3 vanilla variants with new models, then add an additional 5.
Allows you to start the campaign from any settlement of your choice: when you start a new campaign the mod adds a button (see first screenshot) that allows you to click on any settlement on the map, it then gives you ownership and teleports your lords and agents there. Your old settlements turn
Landmarks of Legend has returned! Now with a bunch of landmarks and units for all the playable factions and a few returning landmarks from the WH2.
So worked on a mod for it. Based off Mazz's Tier 4 Minor Settlements 2 for Total War Warhammer 2
Tyrants are the rulers of the ogre tribes, keeping allies and enemies in line alike. So, they are insanely strong and experienced individuals. Unfortunately, the vanilla tyrants rather look like fat part-time bullies.
Annoyed that your best buddies don't like to confederate you for whatever reason? This mod significantly increases your chances of confederation when you're best friends (150+ relations).
This mod is better TWW3's English submod，please use with 【better TWW3】
Complete game overhaul mod, which offers to players big changes in campaign AI, diplomacy, land battles, reworking abilities, spells, magic, changes buildings, re-balances all unit stats and costs, reworks experience system and much more with additions of custom made units for all in game factions.
25% increase in mobility in player territory 아군 영역에서 이동력이 25% 증가합니다.
A fairly simple mod but I found it extremely annoying that AI armies could walk through chaos corruption nearly unaffected while your army would lose 20% of the units each turn if you weren't in encamp or raid stance.
Adds a UI button next to the existing pause and fast forward buttons that will automatically decline any incoming diplomatic actions towards the player, and close all the relevant menus, so the turn keeps going.
Here is a small collection of the large amount of Cathay units I have made. I decided to split it into two packs, the other being uploaded at another time, to let people decide if they want all the units or not.
The great empires are back! Some factions were major factions in TWW1 and TWW2, but were weakened as they became minor factions in TWW3.
You can set trait level with double click, or remove trait by double-clicking on an active level.
This mod will allow a faction to gradually adapt a region's unsuitable climate, and slowly reduce the debuff every turn until it is completely removed. However, if the region is captured or destroyed by another faction, you will need to start over.