Factionwide Resource Bonuses Enhanced
Introduction
Resources, they're good for trading, right? Wrong! Resources have many more applications than just throwing them at other people. This mod teaches you how to actually use resources, rather than leaving it to the AI to figure out.
Features
- Resource buildings and landmarks all provide various factionwide bonuses when built.
- Trade agreements suck up more resources so you receive more gold*.
Most resource bonuses are standardized, but a few do not fit the mold exactly.
The most common resource bonuses are:
- Animals: Speed and charge bonus % for cavalry, plus minor growth
- Dyes: Recruitment cap for heroes
- Furs: Minor growth or missile resist
- Gems: Lord and hero XP, plus "tax rate"
- Gold: Lord and hero XP, plus upkeep
- Iron: Melee damage and armor
- Ivory: Physical resistance
- Marble: Construction cost
- Medicine: Replenishment
- Pasture: Growth and charge bonus % for all units
- Pottery: Minor growth and/or construction time
- Salt: Trade good production
- Spices: Trade income
- Wine: Public Order
- Wood: Ammunition and missile damage
*Disclaimer: Will not be terribly useful until Immortal Empires.
Compatibility
Fully save game compatible.
Compatible with any mod that does not affect resource building or landmark effects.
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