
Material weight reduction 20%
Reduce the weight of high weight materials like metal and wood in the game to about 20%
Reduce the weight of high weight materials like metal and wood in the game to about 20%
Meditation comes with a trait called "Yogi" that gives a +1 bonus to Lightfoot (making yogis move a bit quieter). All of the other effects of this mod are locked to players with this trait by default; however, in sandbox options, you may allow everyone to meditate exactly as yogis do!
Craft your own herbal vitamins, painkillers and antibiotics with high level medicine skills and with some stuff from the forest. Good for roleplay when XP multiplier is set very low and you can have characters with different set of skills, doing mostly their specialised jobs.
Let's you craft generators, car battery chargers, blow torches, speakers, remotes and much more. Also lets you disassemble everything and gives a lot more stuff(Depending on electrical skill) from various devices you can disassemble.
This mod addresses the need of vanilla friendly food preservation. Make smoked or salted meat/fish, canned food, vinegar, ethanol, glue, salt and much more. Use ethanol to make vodka or to refill a generator, refine food to biogas, find salt rocks and crush them to salt.
This mod addresses the need of vanilla friendly realistic primitive metalworking. It has tons of recipes but it wont let you craft EVERY metal object there is in the game.
This mod adjusts how non-lethal zombie infections work and adds extra penalties for getting a non-lethal zombie infection. I wanted to find a middle ground between a zombie infection auto-killing a character and the current non-lethal infections, which do almost nothing.
The mod you have all been waiting for! No more reason to seek out Antique Ovens or buildings with Fireplaces - build some Heaters!
Highly customizable experience through Sandbox Options! Adds periods of darkness in Knox County that could go on for days!
Causes your character to scream out loud when they're in extreme pain.
Throughout your play-through, you may rarely encounter undead unlike others. Those that, despite their necrotic and deteriorated bodies, are able to access figments of their trapped psyches, into their lingering reflexes.
This mod replace vanilla TV tiles to display cartoon images on the TV screen. When you turn on the TVs, watch VHS, or listen to CDs, cartoon sounds will be played.
Ride in the back of Truck Beds! Now compatible with 'Filibuster Rhymes' Used Cars'!
You can also start/stop reading by pressing the "R" key. So now you can read and kill zombies almost at the same time, using only the keyboard.
This mod changes the originally created mod Sentry Turrets and turns them into Angry Turrets. But don't use Angry and Sentry Turrets simultaneously!
Another take on Night/Day zombies! One of my nit picks with the night/day mods I've tried thus far, is the timing of the lore shift from day to night isn't always accurate year-round. Sometimes the zeds will start sprinting hours before or sometimes even hours after it gets dark!
Causes your character to fall asleep on the spot if you have max tiredness for X in-game hours (default 6). The amount of hours is configurable in the sandbox options.
Resident Medic attempts to implement the healing system in the Resident Evil games on top of the existing healing system within Project Zomboid. These items are designed to be very powerful though a bit more rare and requiring more effort to keep in stock.