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ClimbWall (06 July 2023)  

Upload: 05 Jul 2023, 04:55
Last updated: 18-07-2023, 14:22
Created by: Tchernobill [X]
Uploaded by: Aqxaro
ClimbWall (06 July 2023)

Requires TchernoLib

You can climb one level up.

How to climb
  • You can climb to a place one level higher than you but not directly over.
  • The target place must have a floor.
  • The target place must have no wall window or fence blocking the climb.
  • There must be nothing on top of your head blocking the climb.
  • There must be no door / window / fence in front of the player (priority goes to vanilla interactions).
  • Keep the interaction key pressed while approaching the place you wanna climb to.
  • Interaction key is 'E' by default.
Success / Struggle / Failure

Computation details:

  • Base chance: 80%
  • Each point in Strength and Fitness adds 2% (at best +40%)
  • Each level of Endurance removes 10% (at worse -40%)
  • Each level of HeavyLoad removes 16% (at worse -64%)
  • Any trait among Emaciated / Obese / Very Underweight removes 25% (at worse -25%)
  • Any trait among Underweight / Overweight removes 15%
  • Each zombie attacking the player from its initial tile removes 25% (no limit)
  • Each zombie not attacking the player from its initial tile removes 7% (no limit)
  • Success chance: sum of all variables above - 25%
  • Struggle chance: 25% (if Success chance < 100%). 0% (if Success chance >= 125%)
  • Fail chance: 100% - Struggle chance - Success chance.
  • Critical success: 1% (there is always a chance).
  • Critical failure: 0% (no critical failure for PZ. player must be able to guarantee success if carefull).
  • A struggle result leads to a new computation.

Exemple 1 Fresh New Bill : Player with 5 fitness, 5 strength, no moodle, no trait, no zombie around.

  • Base = 80% + 2%*(5+5) = 100%.
  • Success = Base -25% => 75%.
  • Struggle = min(Base,25) = 25%.
  • Failure = 0%.

Exemple 2 Zero (Wannabe Hero) : Player with 0 fitness, 0 strength, First Endurance moodle, Obese trait, one zombie attacking.

  • Base = 80% - 10% - 25% -25% = 20%.
  • Success = Base - 25% => 1%. (critical success only)
  • Struggle = min(Base,25)-critical success = 19%.
  • Failure = 80%.

Exemple 3 Hero (Experienced Zero) : Player with 10 fitness, 10 strength, First Endurance moodle, no trait, one zombie attacking.

  • Base = 80% + 2%*(10+10) - 10% -25% = 85%.
  • Success = Base - 25% => 60%.
  • Struggle = min(Base,25) = 25%.
  • Failure = 15%.
Endurance consumtion
  • Success: 6.24% endurance.
  • Failure: 6.24% endurance.
  • Struggle: 2.6% endurance per struggle.
Warnings
  • Animation is clunky.
  • You will get access to places you usually don't: beware the holes in some roofs.
  • Close range teleport is used.
  • I've not had any death while climbing, but I cannot guaranty you wont.
  • Play it safe: Back Up Your Save.

FuelAPI

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Comments
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  1. P
    Pepepa [Guests]
    18 July 2023 14:16

    Can you upload last version (version 1.2 aka No Ghost Please) (5 JUL 21:53 )? and TchernoLib version 1.19 ( 18 JUL 10:51 )?

    This version dont run with Hotfix 41.78.16 Released

    1. Aqxaro
      Aqxaro [Admin]
      18 July 2023 14:22

      Updated

      1. P
        Pepepa [Guests]
        18 July 2023 15:00

        Thank you