ClimbWall (06 July 2023)
Requires TchernoLib
You can climb one level up.
How to climb
- You can climb to a place one level higher than you but not directly over.
- The target place must have a floor.
- The target place must have no wall window or fence blocking the climb.
- There must be nothing on top of your head blocking the climb.
- There must be no door / window / fence in front of the player (priority goes to vanilla interactions).
- Keep the interaction key pressed while approaching the place you wanna climb to.
- Interaction key is 'E' by default.
Success / Struggle / Failure
Computation details:
- Base chance: 80%
- Each point in Strength and Fitness adds 2% (at best +40%)
- Each level of Endurance removes 10% (at worse -40%)
- Each level of HeavyLoad removes 16% (at worse -64%)
- Any trait among Emaciated / Obese / Very Underweight removes 25% (at worse -25%)
- Any trait among Underweight / Overweight removes 15%
- Each zombie attacking the player from its initial tile removes 25% (no limit)
- Each zombie not attacking the player from its initial tile removes 7% (no limit)
- Success chance: sum of all variables above - 25%
- Struggle chance: 25% (if Success chance < 100%). 0% (if Success chance >= 125%)
- Fail chance: 100% - Struggle chance - Success chance.
- Critical success: 1% (there is always a chance).
- Critical failure: 0% (no critical failure for PZ. player must be able to guarantee success if carefull).
- A struggle result leads to a new computation.
Exemple 1 Fresh New Bill : Player with 5 fitness, 5 strength, no moodle, no trait, no zombie around.
- Base = 80% + 2%*(5+5) = 100%.
- Success = Base -25% => 75%.
- Struggle = min(Base,25) = 25%.
- Failure = 0%.
Exemple 2 Zero (Wannabe Hero) : Player with 0 fitness, 0 strength, First Endurance moodle, Obese trait, one zombie attacking.
- Base = 80% - 10% - 25% -25% = 20%.
- Success = Base - 25% => 1%. (critical success only)
- Struggle = min(Base,25)-critical success = 19%.
- Failure = 80%.
Exemple 3 Hero (Experienced Zero) : Player with 10 fitness, 10 strength, First Endurance moodle, no trait, one zombie attacking.
- Base = 80% + 2%*(10+10) - 10% -25% = 85%.
- Success = Base - 25% => 60%.
- Struggle = min(Base,25) = 25%.
- Failure = 15%.
Endurance consumtion
- Success: 6.24% endurance.
- Failure: 6.24% endurance.
- Struggle: 2.6% endurance per struggle.
Warnings
- Animation is clunky.
- You will get access to places you usually don't: beware the holes in some roofs.
- Close range teleport is used.
- I've not had any death while climbing, but I cannot guaranty you wont.
- Play it safe: Back Up Your Save.
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