This mean that if enabling sledgehammer destruction is a pain in the butt for your server, between this mod and with how now all player built tiles can be disassembled, and as long as you don't want stair cheese, there is no reason to have sledgehammer destruction enabled for your server.
This mod adjusts how non-lethal zombie infections work and adds extra penalties for getting a non-lethal zombie infection. I wanted to find a middle ground between a zombie infection auto-killing a character and the current non-lethal infections, which do almost nothing.
Resident Medic attempts to implement the healing system in the Resident Evil games on top of the existing healing system within Project Zomboid. These items are designed to be very powerful though a bit more rare and requiring more effort to keep in stock.