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10 Years Later Professions and Occupations  

Upload: 04 Nov 2022, 15:08
Created by: Harrison [X]
Uploaded by: Aqxaro
10 Years Later Professions and Occupations

Requires Profession Framework

Because nobody's a burger flipper this far into the apocalypse.

This mod is a replacement for the regular professions that the vanilla game offers, and is intended to be used for gameplay scenarios that dive further into the apocalypse, such as 6 months or 10 years later.

Features

- Several roleplay-based professions with reasonably increased skills, and removing the old ones.
- Better clothing options to select from.
- Available in English, Spanish, Brazil-Portuguese, French, Russian, and Turkish.

Current Professions
  • Common Survivor: A bit of everything bundled into a nice package. Nothing extraordinary
  • Hardened Survivor: More skilled than the common survivor, but costs way more.
  • Sharpshooter: An expert with ranged weaponry, but not much else.
  • Medic: An expert in medicine
  • Wanderer: An expert who thrives when outdoors.
  • Builder: Can barricade an entire building, given the supplies.
  • Thief: An expert on sneaking, with a decent skill on bladed weaponry.
  • Scrap Mechanic: Whether it's metal barricades, vehicles, or even basic electricity, the Scrap Mechanics got you.
Swap It

Swap It

03 Aug 2022
0
1 614
0

Equipped weapons will swap places with hotslotted weapons instead of being put away entirely. Example: If you have Weapon A on your belt and Weapon B in hand- selecting weapon A will equip weapon A and put weapon B on your belt.

Sun Sensitive Zombies

Sun Sensitive Zombies

24 Nov 2022
0
1 871
0

Another take on Night/Day zombies! One of my nit picks with the night/day mods I've tried thus far, is the timing of the lore shift from day to night isn't always accurate year-round. Sometimes the zeds will start sprinting hours before or sometimes even hours after it gets dark!

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