Finally, a proper engine-level system for showing holstered weapons on characters, with various customization options.
Finally, a proper engine-level system for bullet counted reloads with most of the features such a system should have.
Adds a second reload for when the magazine is not empty. 1st person only. Improved Manual Reload 1st and 3rd person.
Finally, an engine level implementation of the Damage Threshold system from Fallout: New Vegas, with all of its cool features!
A WIP F4SE plugin that adds Tarkov style inertia to the gun animation and leaning mechanism.
SCOURGE is a stat overhaul that removes scaling and standardises stats. It uses a real-world math model to create a Commonwealth in which no two creatures are the same through MCM-configurable randomisation.