Bullet Counted Reload System (BCR)
BCR v2.0 is now released. It can now work together with Tactical Reload mod and allows to have something that was impossible in previous versions - post reload animation. Read more about it here:
This mod is an engine level fix of an infamous Fallout 4 bug, where weapons can't be reloaded based upon the number of shots fired. For example, the lever action rifle from Far Harbor - no matter how many times you fire, your character always loads 5 rounds into the gun.
The dynamic nature of this mod allows other modders to make their weapons have this functionality without even touching the Creation Kit or any scripts. It only requires the animation files to be set in a specific manner that was created specifically for this mod.
The detailed article about using this functionality + v2.0 advanced functionality for external mods can be read here.
Features
- No esp - The mod is a full f4se plugin, that means it won't take a slot up in your load order.
- Fast and reliable - working directly with engine.
- Interrupt mid reload - Reload can be interrupted manually by pressing the weapon fire button or reload key again.
- Fully functional for all situations - 1st person, 3rd person, and power armor.
Installation:
In the download section you can see two downloads.
The main file is the system itself. It provides the core functionality which can be applied to any weapon, but wont do anything alone. if you are a mod author and want to add this functionality to your weapon, you only need this.
The optional file adds this mod's functionality to the lever action rifle from Far Harbor. If you want to see this system in action, download this file in addition to the main download.
If you are starting a new game, you MUST save game and then load at least once. The mod needs to detect save load to start functioning.
Of course, the mod requires f4se and game to be launched from f4se launcher.