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SCOURGE - Unleveled and Standardised NPC Stats 1.3  

Upload: 18 Jun 2022, 18:41
Created by: GELUXRUM [X]
Uploaded by: Aqxaro
SCOURGE - Unleveled and Standardised NPC Stats 1.3

Requires the F4SE and Spell Perk Item Distributor

SCOURGE uses normal distribution to randomise NPC stats in a way that is akin to the real world. You can use the MCM to set the minimum and maximum possible values for Health, Damage Resistance, Energy Resistance and Speed values of every NPC race. And to make it even more interesting, you also have the ability to link up Health and Speed together, making stronger NPC variants slower and weaker ones faster. This is called the Influence system and more info can be found in the Mod Configuration Menu in-game.

Want all humans to have 100 health? Or Deathclaws to appear both weak and fast or slow and tanky? Well now you can make your dreams come true. And all this can be done by using the MCM with your changes activating instantly when a new NPC spawns.

How does it work?

  • SCOURGE uses scripts to randomly generate values for different NPC stats. This is how height, IQ and many more things are distributed in real life. Making this as realistic as it can get.
  • For example, a Deathclaw by default will now have between 500 and 900 health and SCOURGE will set the average to ~700. The lower/higher the value, the lower the chance it is to get it.
  • EVERYTHING is adjustable in the MCM. The MCM will allow you to tweak each NPC Race's stats and whether the mod affect specific stats.
  • If you need to exlude specific NPCs, there are keywords that will do exactly just that. You have the choice to completely exclude NPCs from being affected, or only exclude their individual stats.
  • Once an NPC has been affected, the spell with the script will remove itself from said NPC. This keeps everything clean to reduce bloat from having thousands of inactive spells/scripts on NPCs.

Why?

  • Because the vanilla system is not good. The enemies will infinitely scale and even with the removal of health scaling some NPCs will have busted stats like Triggermen with 110 damage resistance. I mean c'mon, they are wearing a suit and take more shots to kill than a Deathclaw - how does that make any sense? It doesn't, and that's why SCOURGE is here to fix that.
  • Infinite amount of variations means that you will never  know how strong an NPC is just by looking at them. Using Deathclaws as an example again, there are 12,170,751 possible combinations by default. The difference between the weakest and strongest is like night and day.

Future plans?

  • Alongside new additions based on player feedback, there aren't any plans that I have set myself.
  • There are no ETAs for future updates. But any pre-releases will appear exclusively on the MAIM Discord server for all / some people to test. If you want to try new releases before they are out for the public, then that is the way to do so.
  • I will create new mods to go along with SCOURGE. Currently, I am working on balancing out the player character so that the only thing that puts you above the average raider is that you are human and they are an NPC. There is no ETA on this, but it should be done soon-ish once I get all the bugs fixed in that mod.

Credits and Stuff

Me, myself and I:

  • You can leave comments in the "posts" tab to ask me about whatever
  • You can also privately message me on Nexus and I will respond
  • But the best way to do it is to join the MAIM Discord server and find me there

Cool people:

  • eclix for being a lad, letting me rip his description template, and much more
  • rux616 for teaching me cool stuff and creating the distribution value table
  • theroyalrabite and cuda for early playtesting, feedback and the super nice words
  • Everyone else on the MAIM Discord server who told me that they are super hyped for this mod and can't wait <3
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