Classic Holstered Weapons System (CHW) v1.06b
As we all know, for Fo4 Bethesda decided to remove physical appearance of holstered weapons on characters, now when a weapon is holstered it's just vanished in the air. This mod is dynamic engine-level system that brings that feature back from previous fallout games.
The dynamic nature of this mod allows for it to just work on any weapon, including any mod as long as they are consistent with the implementation standards of vanilla weapons.
Features:
- No .esp – This mod is a full f4se plugin, that means it won’t take a slot up in your load order
- Customizable – Various customization options are available that can be set via an .ini, and a powerful ingame tool – the Positioner. Read more about all customization options here
- NPC support – holstered weapons are visible on human NPCs as well
- Just works – you don’t need to do anything additional other than just installing it
This mod along with the Bullet Counted Reload System and Damage Threshold Framework are core mechanics of the Fallout 4: New Vegas project
Install:
Install like any other mod, make sure both mod .dll and .ini files are in your F4SE/plugins folder.
If you make changes in the .ini, when updating, make sure you backup your .ini file, so you can then restore your customization options.
Of course, the mod requires f4se and game to be launched from f4se launcher (f4se_loader.exe).
Thanks:
shad0wshayd3, expired6978, po3, Ryan (SniffleMan) – explaining some reverse engineering and the way some engine stuff works
metamoth741 - Additional help
Lots of people from F4NV and The Bone Zone servers – Testing and moral support. The moral support I received from both servers was the thing that really made this mod possible.