Create an account

Food Preservation Plus  

Upload: 29 Jan 2023, 15:35
Last updated: 29-01-2023, 15:39
Created by: spoon [X]
Uploaded by: Aqxaro
Food Preservation Plus

This mod addresses the need of vanilla friendly food preservation. Make smoked or salted meat/fish, canned food, vinegar, ethanol, glue, salt and much more. Use ethanol to make vodka or to refill a generator, refine food to biogas, find salt rocks and crush them to salt. It is also a good workaround for not having natural cold storage system - YET.

Use Craft Helper to see exact unit quantities of some of the recipes.

Canning details :

  • Can carrots, cabbage and tomatoes. Cans last forever, just as in vanilla.
  • Overhauled vanilla jarring - jars last about an year now. They also give back a empty jar and a lid when opened.
  • Vanilla potatoes and cabbages are heavier and potatoes last longer - 30 to 60 days. It is implied the potatoes are kept in somewhere cool.

Meatwork details :

  • All meat related recipes will accept meat by the unit - no matter how it has been cut.
  • Meat can be canned, salted, smoked or eaten in any other way you want.
  • All bigger animals(From The Hunting Mod) , depending on their size, will produce certain amount of steak slabs, leather strips and bones when butchered.
  • Big steak slabs can be cut into smaller pieces to be shared with a friend, stored, cooked or traded more easily.
  • Small trapped/hunted animal, both from vanilla and Hunting Mod are butchered the vanilla way.
  • Raw canned meat needs to be heated in fire so it will change to normal canned meat.
  • Smoked meat/fish needs to be smoked for about 10-12 hours. Lasts 6-10 days.
  • Salted meat can also be made from various meat types. Lasts 15-20 days.

Brewing details :

  • Brew Ethanol from potatoes/corn and yeast.
  • Brew Vinegar from ethanol and vegetables.
  • Brewing and canning equipment such as wooden barrels and can sealers can be either looted or crafted.
  • Just make a brew and place the barrel on the ground and leave it be.
  • Ethanol takes 15 days to get ready.
  • Vinegar takes 10 days to get ready.
  • When the brew is ready, you can open the barrel while holding 5 empty bottles and voilaa - you get 5 bottles of ethanol/vinegar and your barrel can be used for the next brew.
  • Ethanol+Water can be mixed into vodka.
  • Ethanol can be also used as fuel.
  • You can use the vodka as a drink or to disinfect stuff.

Other :

  • Sweet Juice can be stomped out of certain veggies and used as sugar - it also produces yeast as a by product.
  • Mushrooms can be stomped straight to yeast.
  • Cook tallow from any animal meat.
  • Make candles from tallow. Candles last 6 times longer.
  • Tallow can be used in cooking recipes as an oil/lard/margarine.
  • Glue can be made out of bones and leather. Glue lasts 2 times longer.
  • Soap can be made out of animal meat. Soap lasts 5 times longer.
  • Make dried berries out of strawberries.
  • Foragable salt rocks that can be crushed into salt(Found in Forests/Vegetation/Farmlands).
  • Refining Biogas(Propane) from all sorts of food.
  • You can empty all cans(Vanilla too) from food(Even rotten).
  • Tweaked strategic lootable food nutrition values(Canned/Dried/Chips/Sweets)

Everything related to canning, jarring, smoking, salting and brewing needs a certain skill + a recipe book.

Updates to this mod are 100% savegame friendly and wont break anything. Works in MP and is friendly with both vanilla and other mods.

RV Interior 8 MB

RV Interior

26 Jun 2022
2
7 042
0

Simulate interiors of some vehicles from Filibuster Rhymes' Used Cars! Each vehicle has 25 fully customizable independent spaces.

Dynamic Trading 342 KB

Dynamic Trading

23 Jun 2023
0
1 369
0

Using the forage system, you can meet several types of traders in trailerparks and town zones. Trading goods themselves act as currency. You can only make one trade per meet.

Revive Your Friends

Revive Your Friends

26 Jul 2022
1
2 047
0

Allows you to revive people you're playing with when they die using the context menu (right click on someone who's incapacitated to revive them. You must be nearby in order to do it).

A_Piss and Shit in Toilets Mod

A_Piss and Shit in Toilets Mod

14 Sep 2022
2
2 167
0

This mod automatically checks if one or both of the mods (pee mod and/or poop mod) is enabled and adds the appropriate actions when needed. The new context menu option will check the nearby area (3 meters) for toilets.

Comments
The minimum comment length is 10 characters.