Jump
You can jump.
Up to 3 tiles.
Requires TchernoLib
How to jump
- You must be running or sprinting.
- Press the interaction key.
- Interaction key is 'E' by default.
- Interaction key minimal duration to be taken into account is 40ms (that's slightly below a usual click).
Endurance consumtion
- Run jump: 1.56% endurance.
- Sprint jump: 3.64% endurance.
Warnings
- Force, fitness, nimble, endurance, direction of wind: none of them impact the jumped distance (nothing does).
- No chance of failure.
- Animation end is clunky.
- You cannot jump over fences with this animation.
- You cannot jump over water coast.
- But you still can fall in water from height like in vanilla. To get out, use debug mode and teleport.
- This makes the game easier by allowing to isolate your base from zombies.
- Play it safe: Back Up Your Save.
Other details
- Safe to be removed / added for any save. (set aside the warnings above)
- Should work in any mode (untested in MP and local coop, you tell me).
- Use bug reports discussion for bug reports.
- Use evolution requests discussion for all change requests (and don't get high hopes).
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