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SSEEdit v4.0.4  

Upload: 11 May 2023, 15:50
Created by: ElminsterAU [X]
Uploaded by: Aqxaro

xEdit 4.0.4 by ElminsterAU. Updates since 2012 include TES5Edit/SSEEdit/FO4Edit by Hlp, Zilav and
Sharlikran. LOD management by Sheson.


Other xEdit variations:

xEdit can be used to view, detect conflicts, and edit module files of various Bethesda Games. Other members of the xEdit family include TES4EditFO3EditFNVEditTES5EditEnderalEditSSEEditEnderalSEEditFO4EditFO76Edit

What's new in xEdit 4.0.0?:

What's New

Elminster has made significant changes between 3.2.2 and 4.0. Those changes are described in What's New and a document in rich text format is included with xEdit for offline viewing.

Become a Patreon:

ElminsterAU's Patreon Page

ElminsterAU has created a Patreon Page to outline his future xEdit development goals.

Current Documentation:

The Fallout 3 training manual was converted by EpFwip in 2013 to HTML
format. This conversion has been updated as the official and current
documentation for all versions of xEdit.

Tome of xEdit

Previous Documentation:

The original Fallout 3 and Fallout NV training manuals are still available for download for offline viewing in PDF format.

Fallout3 Training Manual for FO3Edit (applies to all game versions)
FNVEdit Training Manual for FNVEdit (applies to all game versions)

Wiki Pages:

Originally pages were available at the Bethesda CK Wiki. Some pages have already
been depreciated and others will be depreciated once the xEdit
documentation has been updated.

TES5Edit

Official Forums:

Bethesda Forum and AFK Forum

Mods made without the GECK/CS/CK:

We understand that many authors avoid the Official tools like the GECK,
Creation Set, or Creation Kit in favor of xEdit. However mod authors
should be saving and updating their mods with the official tools as
often as they can tolerate. Not doing so has lead to situations where
records must be recreated from scratch.

Almost all games received some kind of changes to their record decoding for the 4.0 update. One
example would be OMOD records for Fallout 4. We discouraged authors from
modifying OMOD in xEdit because it was not decoded properly with
original versions of xEdit prior to the release of the Fallout 4 CK.
Some records for previous versions prior to 4.0 were still not properly
decoded. Elminster has made corrections in 4.0. Therefore 4.0 is a
required update and using previous versions will cause irreversible
errors.

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