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Dynamic Traits  

Upload: 03 Aug 2022, 11:11
Created by: PepperCat [X]
Uploaded by: Aqxaro
Dynamic Traits

Disclaimer: if you are looking for more traits for your game and you expect that and only that, then this mod is not for you. This mod will change mechanics and will add more mechanics, and some of them will make you die if you are not carefully enough. This mod is aimed to make the player struggle to survive, and will try to avoid the player for becoming Kratos with tons of positive traits (at least without fighting for that). The old Dynamic Traits focus doesn't exist anymore, the mod will keep this way.
If after all of this you still want to keep playing with this mod. Then keep reading and good luck :)

Transform your traits based on the way you're playing!


The purpose of this mod is to add the possibility to win or lose traits, either negative or positive during the gameplays, being able to not get stuck with the same traits that were picked during the character creation. On the other side it adds more mechanics to the game that will be affected by different traits.

What it does?
  • Win or lose traits based on the kills you have done and the time you have survived.
  • Win or lose traits by leveling up your perks.
  • Win or lose traits depending on your weight condition.
  • Win or lose traits depending on your current mood.
  • Win or lose traits based on other conditions, like moving objects, stop smoking, stop drinking, etc.
  • Learn the vanilla recipes by leveling up specific skills.
  • New Traits, some static and some also dynamics!.
  • Vanilla traits cost rebalance.
  • Vanilla professions cost (and some, even Traits and Perks!) rebalance.
  • Adds additional tweaks or mechanics like overdose by taking too many pills and alcohol or additional code to tweak how the player get wetness by being outside while raining, and others.
  • Expanded Moodle effects (Overload, Stress, Panic, Cold, Sickness, etc) (affected by the traits).

Supported Translations

  • English
  • Spanish
  • French
  • Russian
  • Chinese
  • PTBR

FAQ

Q: Does this Mod works with the latest update
A: Yes, it is fully compatible with the latest update, both singleplayer and multiplayer.

Q: Does this works in existing games?
A: Yes, it does works in existing games, but take into consideration that the logic of the mod will start instantly, that means that some traits may change at the moment you start again your game.

Q: Does this mod affect the nutrition system?
A: No, this mod only checks for the Weight traits (Very Underweight, Underweight, Overweight, Obese or none) and based on that it adds or remove other traits, but it doesn't touch anything related to the internal logic.

Q: Are all the vanilla traits dynamic?
A: No, not all of them but most of them. Some are still missing (will be added in the future maybe) and some makes no sense to have them dynamic so they are not. Also this mods adds new traits that are also not dynamic.

Q: Why the kills are so high? Why it takes too much time to earn X trait? etc
A: The intention of this mod is not to give free traits or earn them that easy that they are almost free. The idea is to be able to develop a character in the mid to long term survival. Also I base my balance on my games and the games of some of the players I know. (In fact, this mod is not aimed to new players).

Q: Does this works with other traits mods?
A: It should work with all traits mods out there (except with Dynamic Traits Sauce Edition), but the traits of the other mods won't be dynamic, except for More Simple Traits that has a specific mod that is made to be played with this mod. There is a submod to make "More Traits" traits also dynamic.

Q: I died by a random sickness, was this mod?
A: Maybe. This mod adds a new mechanic that is Overdose, by taking too many pills and/or taking too many alcohol you can die by poisoness. The base threshold for you to have an overdose is affected by Weak Stomach and Iron Gut.

Q: Are the guides in the discussions updated 100%?
A: Not 100%, most of the information there is completely updated but since last update there are quite a few things that changed. But I decided to not update them anytime soon (as I keep changing things) because it takes too much time. If somebody wants to do a Wiki for the mod I can help but I won't be doing it by myself, otherwise I will become crazy lol.
Also most of the people doesn't even read it and keep asking things that are already answered so I won't waste more time on that.

Copyright 2022 [PepperCat]. This mod doesn't have authorization to be published in Steam, except under the account name PepperCat.

Extra Trait Effects

Extra Trait Effects

01 Aug 2022
0
1 335
0

Ever felt some traits are just worthless? Are you looking for an excuse to stop using the same traits? Worry not, this problem is solved! Several traits have gained unique bonuses.

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