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Wuthering Waves Model Importer (WWMI) v0.6.2  

Upload: 11 Jul 2024, 17:48
Created by: SpectrumQT [X]
Uploaded by: Aqxaro

Custom 3d models loader for Wuthering Waves.

Disclaimers

Alpha-1 Warning — WWMI is in early alpha testing phase, so you can expect all kinds of issues. Also, please keep in mind that WWMI feature set and formats are not set in stone and may be subject to change.

Compatibility Warning — WWMI uses 3dmigoto settings that may require existing mods to update texture hashes to work correctly. It also uses performance-friendly approach to trigger texture overrides, so some existing texture mods just won't work with it, and others may force WWMI to do excessive calcs degrading performance. Please be patient and wait for said mods to update.

Features

  • Highly Optimized — Built with minimization of performance footprint in mind
  • Cross-Platform — Works with NVidia and AMD GPUs
  • Modder Friendly — Enables fully automatic model re-import mod creation with WWMI Tools
  • No Vertex Limit — Removes all limitations caused by component layout of original models
  • Shape Keys Support — Handles original shape keys overrides and enables creation of custom ones
  • Bone Merging — Dynamically merges skeleton data to allow modders work with unified VG list

WWMI Installation

  1. Install Python (it's widely used for different modding tools)
  2. Force Wuthering Waves to load in DX11 mode:
    • Locate and open following folder: \Wuthering Waves Game\Engine\Plugins\Runtime\
    • Remove Nvidia folder
  3. Change Character LOD settings in Engine.ini:
    • Open \Wuthering Waves\Wuthering Waves Game\Client\Saved\Config\WindowsNoEditor\Engine.ini
    • Add following lines to the bottom of the file:
    [ConsoleVariables]
    r.Kuro.SkeletalMesh.LODDistanceScale=25
    r.Streaming.FullyLoadUsedTextures=1
  4. Extract WWMI archive to any convenient location
  5. Open d3dx.ini in WWMI folder with text editor of your choise
  6. Locate [Loader] section in the top of the file
  7. Change launch =  according to location of your Wuthering Waves folder, for example:
    launch = C:\Games\WutheringWavesj3oFh\Wuthering Waves Game\Client\Binaries\Win64\Client-Win64-Shipping.exe
  8. Double-click WWMI Loader.exe to start the game with WWMI

Mod Hot Load

To properly load newly installed mod without restarting the game:

  1. Install mod
  2. Hide modded character from screen (switch to another)
  3. Press [F10] to reload WWMI

Mod User Hotkeys

  • [F12]: Toggle User Guide
  • [F6]: Toggle WWMI dependant mods
  • [F10]: Reload WWMI and save mods settings

Mod Developer Hotkeys

  • [F9]: Disable WWMI while held
  • [Ctrl]+[F9]: Toggle Perfomance Monitor
  • [Ctrl]+[F12]: Toggle Hunting Mode Guide
  • Numpad [0]: Toggle Hunting Mode (green text)
WWMI Tools v0.8.6

WWMI Tools v0.8.6

11 Jul 2024
0
417
0

Blender addon for Wuthering Waves Model Importer. WWMI 0.6.1 and WWMI Tools 0.8.3 updates resolved issues with Shape Keys (face and shoulder animations).

Rover Skimpy Bottom 44 MB Exclusive

Rover Skimpy Bottom NSFW

11 Jul 2024
1
654
0

Been working hard on my Wuthering Waves Base bod - and the labour is paying dividends! I created a full base body, and then for Rover, I've made a simple edit - replacing her pants and bottom part of her shirt with the bottom of the leotard.

Wuthering Waves Rover[F] Major Release Exclusive

Wuthering Waves Rover[F] Major Release NSFW

12 Jul 2024
4
1 738
0

This release sees me drop all the Rovers at once - normally I'd release these over time, but the plan is to release them to Gamebanana as promo material, while I put up the mods of other WW characters (so we can let the world know that we're making WW mods now)!

WuWa - JINSHI Bottomless 45 MB Exclusive

WuWa - JINSHI Bottomless NSFW

11 Jul 2024
4
1 432
0

Now that WWMI is publically available and working(ish) again, I've put together my first mod! Actually this is sort of a work in progress branch of my actual Jinshi mod. Basically, V1.1 of WW update broke a lot of WWMI, forcing SpectrumQT (lead dev) to rewrite a lot of it...

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