Hospitality
Allows you to host, entertain and recruit visitors.
Excellent video explanation on YouTube.
Have you been wondering what the point of visiting factions is? Look no further, this mod is the answer.
- Convince visitors to join your faction!
- Increase faction relationships!
- Treat visitors well by providing them with rooms, guest beds and joy activities!
- Sell them junk by placing it in their shopping area! (shelves and containers work too)
- Happy guests will help out with your chores!
- Guests can be invited via the Comms Console!
- There is a tab that lists all present guests!
- You can set up dispensers as vending machines!
Can be added mid-game.
Can be found HERE.
Hospitality works best when loaded as late as possible. You can safely put it at the end of the list.
- Any mod that gives guests animals (or slaves),
- Giddy Up (works fine, but guests won't use mounts)
- Colony Manager (you will need to start a new game, or your work priorities will be jumbled - you can use Fluffy's Work Tab to prevent/fix this)
- Xenn faction mod (their guest groups won't spawn)
- Custom storytellers that are not fully / correctly implemented (guest tab won't show. Always load Hospitality after storytellers)
- Expanded beds
- Outfitted mod (guests won't buy things)
- Area Inclusion Exclusion (pawns won't spawn)
- Denser Beds (bunkbeds break when turned to guest beds)
- Ignorance Is Bliss (factions out of your tech range won't visit)
- Keep Bed Ownership (guest beds can't be destroyed)
- Simple Sidearms (will not work correctly if the "don't drop equipment" option is on)
- Explorite Core (guests won't be able to claim beds)
- Simple Food Selection (constant no food alert, lag)
- Camping Tent (stats are lost when converting to guest bed)
- Android Tiers Reforged (dressers and end tables stop working for regular beds)
- Food restrictions (not a mod, but guests use the default restrictions. Changing them can cause them to never eat)