[SR] Factional War
ID:2534328163
Author:Shadowrabbit
Support Version: 1.2, 1.3, 1.4
Github: https://github.com/Shadowrabbit/ModRimWorldFactionalWar
Support Languages: Chinese(简体中文), English, French (Français), Japanese (日本語), Polish (Polski), German (Deutsch), SpanishLatin (Español(Latinoamérica)), PortugueseBrazilian (Português Brasileiro), Russian (Русский), ChineseTraditional (繁體中文), Korean (한국어)
This Mod adds 4 types of events (technically incidents). At these events, you are neither the protagonist nor the centre of the war. You are merely a bystander, and it is your choice whether to step in or not.
The pawns generated by these incidents utilise specialised AI and act differently from vanilla raiders, including but not limited to finishing off downed opponents after completing self-tend, rescuing downed alliance upon retreat and leaving, assaulting, destroying and looting enemy faction bases during attacks, kidnapping hostile colonists and etc..
Opposing forces from two rival factions will fight against each other on your map. Don't worry, even if you are closer to the enemy, the enemy will not take the initiative to engage you. For them, killing the members of the rival faction is the most important thing!
Opposing forces from two rival factions will bombard each other after the construction of their minibuses at the corners of your map. This is a good opportunity to make war fortune!
A batch of precious cargo has fallen on an area with the presence of a Mechanoid cluster. The two factions will fight for the resources. But if you can sneak in in time, then this shipment will be yours!
This event is very dangerous but also heavily rewarded. Please make sure you’re well prepared before coming into the war. One of your rival factions has been attacked. Maybe you can take advantage of the chaos and take away something.
It is difficult to cause incompatibility (as this mod is primarily event-driven). CE compatible. Everything else should be fine.