[1.5.2/DXML] More Travel Locations
Adds new changes to travel and new NPC's to be found.
Updated to use DXML and for 1.5.2
Leave suggestions in the comments!
Use Mod Organizer 2 to install this addon.
Make a save before installing this addon.
If you install mid playthrough, the new NPC's should spawn automatically.
Edits are in english text (RU text needs update).
REQUIRES LATEST MODDED EXES(1.5.2 ONLY!):
CLICK HERE FOR LINK TO MODDED EXES GITHUB
<p>FATAL ERROR</p>
<p>[error]Expression : <no expression></p>
<p>[error]Function : handler_base</p>
<p>[error]File : xrDebugNew.cpp</p>
<p>[error]Line : 988</p>
<p>[error]Description : pure virtual function call stack trace:</p>
If you encounter that crashlog, try updating to latest ZCP version (1.5).
CHANGES:
Mercenary Guide in Yantar:
-Can travel to a small hut in North of Agroprom
-Can travel to Dead City sewers to avoid the Miracle Machine
Rookie Village Guide:
-Can travel to North of the Swamps
-Can travel to the Garbage Hangar
-Can travel to the Meadow
Garbage Guide:
Can travel to North of Agroprom
-Can travel to Pig Farm in Dark Valley
-Can travel to Entrance to the Bar
-Can travel to West of the Farm in Cordon
Clear Sky guide: -Changed 'Machine yard' position. Now you will appear outside so you don't get spotted by the military fast (useful for Last Dawn questline)
Leopard (Dead city guide):
-New location for travel: Wild territory
Sgt Spooner (Agroprom Military guide) Now can travel to close areas:
-Machine yard in Great Swamp
-Garbage (outfit disguise recommended)