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Frackin Universe 6.4.1b (12 Feb 2024)  

Upload: 15 Jul 2022, 09:26
Last updated: 16-02-2024, 09:35
Created by: sayter [X]
Uploaded by: Aqxaro
Version: 6.3.62
Frackin Universe 6.4.1b (12 Feb 2024)

Frackin Universe - A global modification that completely remakes the entire game! The game has a lot of things and not only. The list of changes is huge, and they include new biomes, monsters, items, dungeons, technologies, and so on. There are so many differences from the vanilla version that we are not wrong to say that with this mod you will not recognize the well-known Starbound.

In Starbound Frackin Universe, you explore the galaxy, fight enemies, build bases, and craft items. To get access to all the mechanics and modding options, you will have to tinker a little, but it's worth it.

Note: FU now includes some races. You will need a character expander modem, such as Xbawks.
For install/uninstall and game version information see below. Please note that this mod may affect existing characters. Start a new character so you don't mess up your favorite avatar. You have been warned.

To install: Place the unpacked folder in the base Starbound /mods/directory.

New installation and can't see new biomers?: View the star system navigation screen. Scroll through the list until the message "Processing" appears. This should be a fresh enough area to create new worlds.

If you want to remove a mod, you must remove your universe (and possibly your characters if you're wearing tons of FU gear).

Included Mods you don't need from elsewhere:
Bees!
Augment Extractor
Harvester Beamgun
Quarterstaves
Dungeoneer Dungeons
Patchwork Hair
Starbooze
Enhanced Weapon Generation
Legacy Dungeons
Extra Dungeons
Memento Mori
Nightar
Slime Race
Kirhos Race
Mantizi Race

Mods that go great with FU:
Elithian Races
Avali Triage

The largest mod for Starbound, FrackinUniverse combines new biomes, a hugely increased crafting system, science, monsters, tiles and hundreds of other assets to the game. It's 5 years in the making now, and quite huge. A few things to expect:
  • Explore dozens of new biomes​
  • Create hundreds of new armors, weapons and tools that round out the vanilla tiers, or add "side-grades" with varied stats but unique stat bonuses, effects and abilities​
  • 100+ new monsters​
  • Thousands of new tiles, decorations, craftables and more​
  • Hundreds of microdungeons, quests, and a new quest hub​
  • Massive end-game dungeons​
  • Unique techs and augments​
  • Completely revamped game mechanics​
  • Custom crew members with FU specific buffs to make your adventuring life much easier​
  • Vast array of new effects, both helpful and hazardous​
  • Reworked mech stats​
  • Rebalanced defense, attack and combat stats​
  • New combat abilities​
  • Brand new weapon types​
  • and much, much more!​

Gameplay:

FU will change several aspects of vanilla play, in terms of survival (see EPP notes below for a specific example) and has a learning curve. Some find the learning curve rather steep. Others do not. So bear this in mind.
  • Starting missions after Graduation Day are different. You will *require* a fresh universe and character for best results. You will not recieve all content otherwise.​
  • Your character will no longer possess a light aura in darkness, as darkness is an important part of many parts of FU.​
  • Walking on certain tile types will produce various effects. Slowed walking in mud, slipping on ice...burning on hot rocks, etc. Be prepared.​
  • If you can't figure out a recipe....build all the basic materials you can. Generally you're likely to be missing something in the progression and inadvertently trying to skip a step.​

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From upgradable pickaxes, new crafting stations, new types of tech, 26 new tech to discover, improvised weaponry, new ores, new alloys, new quests, new food, repairable pickaxes, repairable drills, new recipes, new blueprints to discover, new bosses, new blueprints to buy, to an overhauled crafting

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