Science At Home Mod
Have you ever had that mad scientist sim or space enthusiast? Were they too young to join the Scientist career or science was just a hobby? I bring you "Science at home" a mod that offers the Get to Work Scientist career in your sim's basement or teenage hideout! No longer do you need to join the stuffy nerds at the dismal laboratory in the hidden crater. Set up shop anywhere and create serums and inventions, talk and brainstorm with your friendly Invention Constructor, and hone your skills with the chemical analyzer and chemistry lab. Enjoy your chemical and Mental freedoms! Create or Destroy... the world is now yours for the taking.
- Works for ages teen, young adult, adult, & elder!
Make Alien's your friends,... or your enemies. The power is yours!
Included in Mod:
- All career locked scientist and medical objects including a bonus UFO spacecraft
- All scientist serums and inventions
- A fix/block on everyone receiving "breakthroughs"
- All career based upgrades to each career unlock including the satellite dish and wormhole generator
- All scientist location and career-based socials [how else are you going to get that crystal you need?]
- Unlocked every SimRay upgrade available at the Invention Constructor
- And much more for your beautiful nerd to discover...
~!Thanks!~
- Conflicts? LittleMsSam has a breakthrough fix in her Random Bug Fix mod package... I have included something similar due to the nature of this mod. As I'm sure you do not want all your sims experiencing eureka. Any sim who has already experienced breakthroughs will stop upon installing this mod. I also removed the scientist debug menu I originally included as I still haven't figured out how to properly implement it. If you wish to have your sim learn all the recipes for their notebook you can use MCCC to do so. However, the breakthroughs and notebook recipes are not needed to craft any of the inventions or serums.
- Requires the Get to Work expansion, it just removes the location, career, and age restrictions.
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