Medic Plus
DISCLAIMER: This is my FIRST MOD! There is a good chance there will be bugs or balancing issues. I would like to consider my mod an "alpha" and ask anyone who is interested to give my mod a try. I will bug-fix any requests expeditiously on top of improving my mod whenever I have the time. More content will be coming, as this mod is nowhere near finished. Furthermore, this will be my first modlet in a modpack which will be a Vanilla Enhancment style modpack.
Change Log v1.2.2
- Fixed withdrawals not shutting down properly
Change Log v1.2.1
- Fixed withdrawals not shutting down properly
Change Log v1.2
- Fixed Fort Bites display
- Adjusted Infection chances on medical items to be lower
- Adjusted Addiction chances to be lower
- Fixed items not healing others properly
Planned Changes (none are guaranteed)
- Healing darts ammunition
- Deployable healing items (healing areas)
- Medic Armor (self-healing/drug application)
Healing and Debuff System Rebalanced
- Early game healing carries a risk of infection.
- Healing now has a larger curve with weaker early game healing but stronger late game healing items.
- Lacerations can be treated by all healing items, but early game items will only close them temporarily.
- You can now treat sprains, the better the healing item used, the faster the sprain heals.
- Enemies have a higher chance of applying critical injuries.
- Fatigue and concussions can no longer be instantly healed but reduced by 50%. Effect stacks (e.g. 10 min to 5 min, 5 min to 2.5 min, etc.)
Candy/Drugs Buffed and Rebalanced
- All candy/drugs now have a duration of 10 mins that stacks up to 15 mins.
- Most candy/drugs have had multiple new effects added.
- All candy/drugs have been added to the loot pools (very rare).
- All drugs can be bought in vending machines (thins out pool).
- Traders will sell all candy/drugs.
- All candy/drugs have a % chance to become addicted. (see Addiction and Withdrawal System)
Addiction and Withdrawal System
- Each drug/candy has a % chance for you to become addicted.
- Take more of the same drug/candy, or detox, to counter the effects.
- Candy/Drugs cannot be taken while using Detox.
- Only detox will remove the addiction for good.
- The effects will start off very minor and gradually get worse.
- All drugs and candy follow this system:
Stage 01) First hour and a half, very minor effects. Just annoying.
Stage 02) Next hour, quite noticeable effects.
Stage 03) Last half hour, very noticeable effects.
After Stage 03, the withdrawal just ends and you're back to normal.
- Taking a drug you are addicted to will remove half an hour from the withdrawal timer.
- Being in a state of recovery will have more mild effects (depending on the stage of withdrawal). Only applies when using detox.
- These effects are different for every drug/candy and themed around them.
Added or Changed Items
+ Isopropyl Alcohol
Health -5
Cure Infection 1%
+ Antibiotic Ointment
Replaces Aloe Cream
Health 5
Heal Abrasion
Cure Infection 1%
Honey
Remove Cure Infection %
Herbal Antibiotics
Adjust Cure Infection to 4%
Antibiotics
Adjust Cure Infection to 8%
Bandage
Health 5
Heal Bleeding
Heal Laceration for 240 seconds
Infection Chance 5%
With Bleeding 15%
With Laceration 33%
+ Sterile Bandage
Health 9
Heal Bleeding
Heal Laceration for 360 seconds
With Bleeding 3%
With Laceration 8%
First Aid Bandage
Health 17
Heal Abrasion x2
Heal Bleeding
Heal Laceration
Cure Infection 1%
+ Simple First Aid Kit
Health 24
Heal Bleeding
Heal Sprain 30%
Heal Laceration for 600 seconds
Infection Chance 2%
With Bleeding 10%
With Laceration 20%
First Aid Kit
Health 42 (10 Instant 32 OT)
Heal Bleeding
Heal Abrasion x2.5
Heal Sprain 50%
Heal Laceration
Cure Infection 3%
+ EMT Kit
Health 75 (20 Instant 55 OT)
Heal Abrasion x3
Heal Bleeding
Heal Laceration
Heal Sprain 66%
Heal Laceration
Heal Broken Limb (Splint)
Cure Infection 5%
+ Trauma Kit
Health 125 (30 Instant 95 OT)
Heal Abrasion x4
Heal Bleeding
Heal Laceration
Heal Sprain 80%
Heal Laceration
Heal Broken Limb (Cast)
Cure Infection 10%
+ Medical Brace
Heal Sprain 30%
+ Detox
Remove 15% of all Withdrawals
Stacks up to 25%
Cannot Use any Candy or Drugs during
Vitamins
Heal Fatigue 50%
Buff Duration +30% (does not apply to Withdrawals)
No Protection from Infection
Painkillers
8% Chance Addiction (Applies Withdrawal Debuff)
Duration 10 mins (stacks to 15 mins)
Can take multiple times
15 Instant Health
Increase Max Health by 20
Health Loss Mitigation 20%
-20 Water
Heal Concussion 50%
Stun Resist 100%
Painkillers Withdrawal
Duration 3 hrs (effects get worse over time)
Lose Stamina Regen
Lose Water OT
Lose Max Food OT (From 0 to 50 over duration)
Take more damage
Steroids
12% Chance Addiction (Applies Withdrawal Debuff)
Water -20
Max Stamina +50
Stamina Regen +20%
Steroids Withdrawal
Duration 3 hrs (effects get worse over time)
Lose Stamina Regen
Lose Water OT
Lose Max Stamina OT (From 0 to 50 over duration)
Adds more encumbrance
Recog
10% Chance Addiction (Applies Withdrawal Debuff)
Water -20
Run at normal speed when reloading
Reload Speed +15% (only +10% when used with a bandolier mod)
Recog Withdrawal
Duration 3 hrs (effects get worse over time)
Lose Water OT
Lose Max Stamina OT (From 0 to 30 over duration)
Makes ranged weapons more inaccurate
Fort Bites
12% Chance Addiction (Applies Withdrawal Debuff)
Duration 10 mins
Max Health +50
Heat Resist +30
Cold Resist +30
Fort Bites Withdrawal
Duration 3 hrs (effects get worse over time)
Lose Food OT
Lose Max Health OT (From 0 to 40 over duration)
Lowers heat and cold resist
Atom Junkies
10% Chance Addiction (Applies Withdrawal Debuff)
Duration 10 mins
Explosion Dismember Chance +40%
Can pick up mines
Atom Junkies Withdrawal
Duration 3 hrs (effects get worse over time)
Lose Food OT
Lose Max Health OT (From 0 to 20 over duration)
Lowers explosion weapon reload speed
Prevents you from picking up mines
Covert Cats
10% Chance Addiction (Applies Withdrawal Debuff)
Duration 10 mins
-20% Noise
Mines will not trigger
Covert Cats Withdrawal
Duration 3 hrs (effects get worse over time)
Lose Max Stamina OT (From 0 to 20 over duration)
Movement speed reduced
Jump height reduced
At max Withdrawal (last 30 mins), crouching will not allow sneaking
Eye Kandy
12% Chance Addiction (Applies Withdrawal Debuff)
Duration 10 mins
Stronger the lower level you are. Caps at level 31+
Levels 1-10) +15
Levels 11-20) +10 & 15%
Levels 21-30) +15 & 10%
Levels 31+) +10 & 10%
Loot time +20% (takes longer)
Eye Kandy Withdrawal
Duration 3 hrs (effects get worse over time)
Lose Food OT (80 per hour)
Lose Max Food OT (From 0 to 50 over duration)
Loot time increased
Hackers
10% Chance Addiction (Applies Withdrawal Debuff)
20% Increase to dismember with blades
+20% Butcher Harvest
+10% Harvest XP
Hackers Withdrawal
Duration 3 hrs (effects get worse over time)
Harvest Count lowered
Lose Water OT (80 per hour)
Health Bar
10% Chance Addiction (Applies Withdrawal Debuff)
Duration 10 mins
Can be used during Detox
Increase Max Health by 30
Health Bar Withdrawal
Duration 3 hrs (effects get worse over time)
Crit Healing rate reduced
Jail Breakers
10% Chance Addiction (Applies Withdrawal Debuff)
Unlocks Lockpick and Lockpick Bundle recipes (only during buff)
Lockpicking Speed +50%
Lockpick Break Chance -50% (Subtracts from current chance)
Jail Breakers Withdrawal
Duration 3 hrs (effects get worse over time)
Lockpicking Time Increased
Lockpick Break Chance Increased
Nerd Tats
10% Chance Addiction (Applies Withdrawal Debuff)
Duration 10 mins
+10% XP
-10% Crafting Time
Jail Breakers Withdrawal
Duration 3 hrs (effects get worse over time)
Exp Gain lowered
Crafting Time lowered
Oh Shitz Drops
8% Chance Addiction (Applies Withdrawal Debuff)
Duration 10 mins
Jump Height +1 meter
Oh Shitz Drops Withdrawal
Duration 3 hrs (effects get worse over time)
Jump Height lowered
Rock Busters
12% Chance Addiction (Applies Withdrawal Debuff)
Grants Lucky Strike Harvest
Increases Block Damage 20%
Rock Busters Withdrawal
Duration 3 hrs (effects get worse over time)
Harvest Amount lowered
Harvest XP lowered
Skull Crushers
10% Chance Addiction (Applies Withdrawal Debuff)
Duration 10 mins
Stamina/Swing -20%
Skull Crushers Withdrawal
Duration 3 hrs (effects get worse over time)
Stamina/Swing increased
Entity Damage with Melee decreased
Sugar Butts
10% Chance Addiction (Applies Withdrawal Debuff)
Duration 10 mins
15% Bartering
Sugar Butts Withdrawal
Duration 3 hrs (effects get worse over time)
Find less Dukes
Increased Buy prices
Decreased Sell prices
+ Gauze
Medical crafting item
No properties
Sewing Kit
Lose 15 Health
Infection Chance 33%
+ Suture Kit
Lose 5 Health
Infection Chance 5%