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    Age of Oblivion  

    Upload: 16 Oct 2022, 13:44
    Created by: pipermac [X]
    Uploaded by: Aqxaro
    Age of Oblivion

    It is the Age of Oblivion. The world has been invaded by a species of unknown origin that has infected the population with some virus, transforming us into Zombies. The remaining world’s scientists formed a secret organization known as “The Skulls”. They worked on a cure but only made things worse! Many of their test subjects transformed into something else altogether, something far worse than a zombie.

    Their first attempt at a cure created what is now known as “The Night Watchers”, these horrific creatures only seem to come out at night and wander the world aimlessly, looking for their next meal, looking for others to join them and calling for the death of mortals! Unfortunately, the next attempt at a cure resulted in even more dangerous and disgusting abominations.

    Many of these are still locked up in the secret skull chambers that were used for experimentation. If you come across any of these chambers, I would advise you to stay as far away as possible if you want to live. Eventually, all of the scientists were killed by their own creations, but there is a rumour that one survived and was extremely close to a cure. No one knows for sure, but if you could find this scientist, there still may be hope for humanity. To find him, you will first have to learn to survive in the “Age of Oblivion”, and the first step will be to Craft an Oblivion Master Workbench. It is this bench that will allow you to craft all other workbenches and to receive additional quests!

    Age of Oblivion is the final product. It is what you will get when all of our other mods are combined into one! At the moment there are 3 Main components that are being worked on: Farm Life, Decorators Life and Mechanics Life (these names could change). These 3 components will be designed to work as standalone mods but when combined become AoO.

    Farm Life concentrates on Crops, Animals and Food.
    Decorators Life will be all about Building and decor.
    Mechanics Life will be a vehicle Overhaul. It will provide a lot more vehicles and new ways to build them.

    Many of the small modlets I have been creating will be part of these bigger mods. ie. Decor Blocks with be part of Decorators life and Sportscar pack will be part Mechanics Life.

    There will eventually be a 4th as of yet unnamed component that will deal more with thing like Zombies, Weapons etc (basically the stuff not part of the first 3)

    Features:
    New Vehicles - you don't craft them, you find keys and unlock them
    New Workstations
    New Weapons
    New Quests
    New Food and Crops - complete overhaul!
    Over 100 New Animals, Zombies and Creatures!

    Been awhile for this update but I think it is worth the Wait!

    Among the additions/improvements are:

    Back to basics with the UI – too many issues with A5 UI

    More then 30 new Monsters! The Start of Powered Workstations and a new type of workstation! (For A6 the Soda and Juice dispensers s require power and are a new type of workstation and the Auto miner is a new type. More workstations will be converted eventually)

    More of an Endgame! Your goal is to Find and rescue Dr. Turdlinger. You will need to find 8 teleporter parts to fix the teleporter that will take you into Turdlingers research facility. Along the way you will expereince caves with some unique monsters and have to kill the Skeleton King!

    Pets and Guard can be picked up! New Vehicle Trader that has the vehicles in the game but can only be bought by trading in other vehicles!

    Some new OP weapons from the elite trader (this may be required when entering the Dark castle and the research facility!)

    Multipoint Teleporter system!

    Some New Paint textures!

    and more!

    Current: Alpha 6 – Mostly Stable

    Mostly Stable since we really do not know how stable until everyone starts using it!

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