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Firearms Expansion 4 v1.7  

Upload: 08 Sep 2022, 19:50
Created by: Smadol99 [X]
Uploaded by: Aqxaro
Version: 1.7
Firearms Expansion 4 v1.7

-This mod has been made and tested to work with 7 days to die A20.6, it doesn't necessarily work with newer or older versions of the game.

-In case you want to use it on a dedicated server both server and client need to install it.

-This mod has not been tested on dedicated server, if it works on single player should work fine on multiplayer too, but for obvious reason I can't test it and make it work on every server that wants to use it.
At the moment some people have experienced different errors on dedicated server, so my suggestion is to test it on a new world before adding it the older ones.

-This mod it's not supposed to work with Ravenhearst, War3zuk, Darkness falls and other mods that apply changes to weapons, weapons crafting, weapons stats, weapons accessories and perks trees. It could work but will cause some issues that can break the game, there will be no fix for this.

Firearms Expansion 4.7

- mod has been updated for version A20.6 of the game
- added 5.56mm ammo (Normal, AP and HP) as the new standard ammunition for every weapon of the machine gun class.
- The crafting of this ammo type is locked behind the Automatic Weapons perk book (volume 4 for the HP, volume 7 for the AP and completion for the bundles).
5.56mm do less damage than 7.62mm but are more present in loot, easier to craft and cheaper to buy; this way you should have lots of them to spray on enemy.
- added the Drum Magazine schematic and the M60 schematic because their respective books now unlock the new ammo type.
- changed pipemachinegun, ak47, TacticalRifle and M60 now uses 5.56mm ammo.
- reduced amount of 7.62mm ammo in loot to balance with the new ammo type.
- added a small amount of munition for each weapon when you find them in loot, this way you should always find the weapon and some rounds to use it.
- chaingun and flamethrower added back to survival mode but handling is still broken;

--------------SPECIAL----------------
-M134 Minigun    can be found only in military boxes (2% chance), this weapon has the highest DPS of the game but will drain your ammo supplies and will slow you down while holding it. 

-Flamethrower     a special anti-horde weapon, it's governed by the perk advanced engineering, can use motor tool mods and gascan as ammo. this weapon can be crafted after reading the schematic or found in destroyed workbenches  (2% chance).

-Railgun       a special hi-tech weapon for the intellect class, it's governed by the perk electrocutioner and uses iron dart as ammo.  this weapon can be crafted after  reaching electrocutioner level 5 or found in secret hidden stashes  (2% chance).

-M82 Barrett     a heavy 50 cal sniper rifle with a insanely high dismember chance that can use only special .50 bmg bullets and the variant Incendiary and Armor-Piercing. This weapon can be found only in military boxes (2% chance) and came with its own scope that can be replaced by 8x scope.

-M1A2 Thompson      Old and legendary Automatic Submachine Gun that uses 9mm Ammo. Holding this weapon while wearing a full suit and a press hat will grant you a 40% bonus buying and selling goods. This weapon can be found only in gun safes (2% chance).

-AA12      this full automatic shotgun has massive damage output and a strong recoil. Found only in gun safe (2% chance).

-M79 GL40    a small grenade launcher less powerfull than a rocket launcher but also more handy and easy to use. This weapon is craftable after reading the schematic and can be found in loot or bought from traders, uses 40 mm grenade ammo.


I'm not sure if those percentage are correct because there is no good way to test them, I'll increase them if turn out to be too low.
Roughly you should find at least 1 of the special weapons (not including the M79 GL40) before day 70.

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