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Aimmy v1.3.0  

Upload: 05 Dec 2023, 17:53
Created by: Babyhamsta [X]
Uploaded by: Aqxaro
Aimmy v1.3.0

Aimmy is a multi-functional AI-based Aim Aligner that was developed by BabyHamsta & Nori for the purposes of making gaming more accessible for a wider audience.

Unlike most products of a similar caliber, Aimmy utilizes DirectML, ONNX, and YOLOV8 to detect players and is written in C# instead of Python. This makes it incredibly fast and efficient, and is one of the only AI Aim Aligners that runs well on AMD GPUs, which would not be able to use hardware acceleration otherwise due to the lack of CUDA support.

Aimmy also has a myriad of features that sets itself apart from other AI Aim Aligners, like the ability to hotswap models, and settings that allow you to adjust your aiming accuracy.

Aimmy is 100% free to use, ad-free, and is actively not for profit. Aimmy is not, and will never be for sale, and is considered a source-available product as we actively discourage other developers from making profit-focused forks of Aimmy.

Join our Discord: https://discord.gg/Aimmy

What is the purpose of Aimmy?

This includes but is not limited to:

  • Gamers who are physically challenged
  • Gamers who are mentally challenged
  • Gamers who suffer from untreated/untreatable visual impairments
  • Gamers who do not have access to a seperate Human-Interface Device (HID) for controlling the pointer
  • Gamers trying to improve their reaction time
  • Gamers with poor Hand/Eye coordination
  • Gamers who perform poorly in FPS games
  • Gamers who play for long periods in hot environments, causing greasy hands that make aiming difficult

How does Aimmy Work?

Aimmy works by using AI Image Recognition to detect opponents, pointing the player towards the direction of an opponent accordingly.

The gamer is now left to perform any actions they believe is necessary.

Additionally, a Gamer that uses Aimmy is also given the option to turn on Auto-Trigger. Auto-Trigger relieves the need to repeatedly tap the HID to shoot at a player. This is especially useful for physically challenged users who may have trouble with this action.

Features

  • AI Aim Aligning
  • Aim Keybind Switching
  • Predictions
  • Adjustable FOV, Mouse Sensitivity, X Axis, Y Axis, and Model Confidence
  • Auto Trigger and Trigger Delay
  • Hot Model Swapping (No need to reload application)
  • Hot Config Swapping (switch between presets easily)
  • Downloadable Model System
  • Image capture while playing (For labeling to further AI training)

Setup

  • Download and Install the x64 version of .NET Runtime 7.0.X.X
  • Download and Install the x64 version of Visual C++ Redistributable
  • Download Aimmy from Releases (Make sure it's the Aimmy zip and not Source zip)
  • Extract the Aimmy.zip file
  • Run Aimmy.exe
  • Choose your Model and Enjoy :)

How is Aimmy better than similar AI-Based tools?

Our program comes default with 2 AI models, 1 game specific (Phantom Forces) and 1 universal model. We also let users make their own models, share them, and switch between them painlessly. We also provide a downloadable model menu with dozens of community made models for various games and types of games. This makes Aimmy very versatile and universal for thousands of games.

We also provide better performance across the board compared to other AI Aim Aligners. Detecting opponents in milliseconds across the board on most CPUs & GPUs.

Aimmy comes pre-bundled with a well-designed user interface that is beautiful, and accessible. With many features to customize your personal user experience.

Changelog:

  • Adjusted AI to load via CPU if DirectML failed
  • Added configs to the UI (You will find a new configs folder in bin)
  • Fixed configs not changing FOV or confidence correctly
  • Fixed broken filewatcher (due to Nori's push :3)
  • Added KalmanFilter Predictions on aiming (toggle)
  • Added OnnxV8 Model check on load
  • More error checking / catching
  • Fixed a few small bugs
  • Cleaned up some code here and there

Please let us know if you encounter any bugs with this build, lots of changes have been made in the last week.

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