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[EA26+] Vanilla Styled Classes again...  

Upload: 25 May 2022, 16:51
Created by: SudoName [X]
Uploaded by: Aqxaro
[EA26+] Vanilla Styled Classes again...

Early Access 26 and newer required.

Major thanks to:
Lordaloa for providing the enhanced multiskin script
Sphexine for providing the base soldier mesh
Enalya for providing the base hand mesh
Rift for rigging the fingers
RavenWaffle for advice on modelling and rigging a cape

Recon- Uses Marksman category weapons.
Assault- Uses Assault category weapons and ammo bags.
Support- Uses Grenade category weapons and the HMG.
Engineer- Uses Anti Tank category weapons and the wrench.
Medic- Uses Close Quarters category weapons and medic bags.

Read the Configuration Guide below to adjust the classes to your liking!


Yes, this mod will work with modded weapons as long as the weapon modder lets their weapon be used by bots and is in the correct category. You can also type the weapon name in the class loadout in the configuration menu.

Some helmet models from Call Of Duty: Modern Warfare 2
because i can't make good models lol

tags: sudoname class again bruh

the old version of my class mods still work for me on EA26 but tons of comments kept saying things broke
i only made this to show off the new arms model that was rigged by Rift since Rift never misses
i most likely wont be updating old mods
don't care didn't ask + cope + don't care + ratio + counter ratio + skill issue + cry about it + pinged owner + seethe + mald + stfu + no life + exposed + cancelled + no life + denied + rat + blocked + backpilled + stay mad

Precision AirStike [Kill Streaks]

Precision AirStike [Kill Streaks]

25 May 2022
0
460
0

Call in twin jets for a precision strike along the best available path. Both teams have multiple different voices (including hit, impact no joy, no hit, etc.) as much as possible to restore the original.

Ammo+Med Box (Replenishable!)

Ammo+Med Box (Replenishable!)

25 May 2022
5
1 492
0

My second mod for Ravenfield, this time focusing on a gear item. I've always wanted to carry a launcher and heal+receive ammo but couldn't due to the number of slots launchers take. To solve this dilemma I decided to combine the ammo bag and medic bag into a singular item!

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