Higher AI Senses
Description: Mod change enemy AI hearing, sight, perception to higher numbers/values. Im not sure if this make enemies OP in some situations like stealth etc., so let me know in comment. Also game screenshot was not added simple because you cannot really see differences about AI in screenshot :)
Idea about what was changed below (two versions)...
Main file (v1.0)
HearingRange=1500 (default was 768 - How far can enemy hear)
SightRadius=6000 (default was 3000 - How far can enemy see)
LoseSightRadius=6500 (default was 3500 - Distance where enemy no longer see player)
LoSHearingRange=1800 (default was 1500 - Distance where enemy no longer hear player)
PeripheralVisionAngle=100 (default was 90 - How far to the side enemy can see in degrees)
or
Main file (v1.1)
HearingRange=1500 (default was 768 - How far can enemy hear)
SightRadius=6000 (default was 3000 - How far can enemy see)
LoseSightRadius=7500 (default was 3500 - Distance where enemy no longer see player)
LoSHearingRange=2500 (default was 1500 - Distance where enemy no longer hear player)
PeripheralVisionAngle=110 (default was 90 - How far to the side enemy can see in degrees)
AutoSuccessRangeFromLastSeenLocation=1000 (allows enemy to continue to see player if he remains close to the last seen location, this range defines how close player has to stay from its last location to keep being seen)
MaxAge=0 (max age before a enemy perception is forgotten, 0 means never)
Installation: Copy pakchunk19-WindowsNoEditor (Higher AI Senses).pak file to (for instance) "c:\+HRY+\Terminator Resistance\Terminator\Content\Paks\"
Uninstallation: Just delete file pakchunk19-WindowsNoEditor (Higher AI Senses).pak from (for instance) "c:\+HRY+\Terminator Resistance\Terminator\Content\Paks\"