Tuned Raids
Mod Description
Vanilla allows you to turn raids off or on. This mod provides a bit more to configure - distance from the base where invaders spawn, level at which raids start and probability of the raid. You can set those to your liking in config.lua or choose one of prepared presets:
Vanilla: 80% probability (once in ~1.5h), raids start after reaching 5th lvl, and distance of possible spawn 100-500m (~500m spawns oten broken, invaders can't find a way to base properly).
Relaxed: 20%, 20 lvl (more time to build a base without interruptions), 200m-400m (more time for preparations once raid is started).
Easier: 40%, 10 lvl, 100m-400m.
Harder: 100%, 2 lvl, 100m - 200m (closest spawn point, less time to prepare for defense).
Installation
Steam:
Extract UE4SS_Xinput.zip (2.5.2 or 3.0.0) to Palworld\Pal\Binaries\Win64\ (Mods folder will appear inside Win64 folder)
Extract this mod to Palworld\Pal\Binaries\Win64\Mods (TunedRaidsX folder should be inside Mods folder)
You may also need to install UE4SS signatures (see required files).
In mods.txt add TunedRaidsX: 1 line. Check suggested load order in FAQ (for Main Files versions).
*X means folder suffix up to the version.
Gamepass:
Extract UE4SS_Xinput.zip (2.5.2 or 3.0.0) to ..\Users\...Appdata\Local\Pal\Saved\Config\WinGDK\ (Mods folder will appear inside WinGDK folder)
(As alternative, extracting to \XboxGames\Palworld\Content\Pal\Binaries\WinGDK\ may help).
Rename xinput1_3 to xinput1_4.
In the UE4SS-settings.ini file, set bUseUObjectArrayCache to false.
Extract this mod to ...\Users\...Appdata\Local\Pal\Saved\Config\WinGDK\Mods (TunedRaidsX folder should be inside Mods folder)
You may also need to install UE4SS signatures (see required files).
In mods.txt add TunedRaidsX: 1 line. Check suggested load order in FAQ (for Main Files versions).
*X means folder suffix up to the version.
Uninstallation
Just remove TunedRaidsX folder in Mods.
Compatibility
Works on Steam and Gamepass.
May not work on Linux and Steam Deck.
If game crashes on the start/load, try to set bUseUObjectArrayCache to false in the UE4SS-settings.ini file.