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Eggon's Sharpen Your Blades!  

Upload: 01 Aug 2022, 06:15
Last updated: 1-08-2022, 06:30
Created by: Eggon [X]
Uploaded by: Aqxaro
Eggon's Sharpen Your Blades!

Requires:

Eggon's Modding Utils
Mod Options (Build 41)

Do you want to experience the joy of splicing up zeds with your freshly sharpened weapons ?? Do you want to feel the frustration of the blade going blunter and blunter with EVERY HIT? Do you want to make your precious Katanas last long when you learn how to properly maintain them?

Features

Introduces to the game fully functional sharpness mechanic for chosen Affected Weapons (see list below). Sharp blades will do much more damage than blunt ones and each hit on zeds, doors or trees will gradually blunten the blade. Blades can be resharpened at the cost of losing some condition. The condtion mechanic for Affected Weapons is overridden too. Repairing Affected Weapons is not allowed. And, yeah, I'm very sorry, but swords are carried on belts. :P
Now also working in MP!

Check out the slides of the Steam Workshop page to find details on how ESYB works!

Affected Weapons

ESYB provides sharpness to all Small Blade, Long Blade and Axe weapons. Their default stats are applied to weapons of sharpness 80%. 7 vanilla weapons (Axe, Hand Axe, Wood Axe, Meat Cleaver, Hunting Knife, Machete and Katana) have a separate configs and will be finetuned and balanced further in the future. If you want to create your own configs to some weapons, check out the API description.

Existing saves

I recommend using ESYB for new games. It will work with existing saves, but your weapons will get converted and you won't have the Whetstones to resharpen them. It will be the bigger problem the more world you have already explored.

Considerations/recommendations

Since the sharpening is very dependent on Maintenance level you might want to use some mod providing Maintenance skill books, such as Soul Filcher's Learning TimeMore Skill Books, or any other of your liking. If you do that, I strongly recommend decreasing amount of XP gains in ESYB's options.
Another nice addition will be Weapon Condition Indicator, which shows weapon condition and flashes when condition is decreased. It will warn you when it's good time to stop using a weapon.

Feedback/Balance

I'm looking forward to your feedback especially on the balance and spawn chances, as it is impossible for one person to judge it. ESYB provides a bunch of options which can help you to tweak the balance to your liking. There's no option on the spawn chances unfortunatelly.

I will probably have a look at the relevant strength of the Affected Weapons and try to rebalance them, in particular Katana seems to be too OP (being based on vanilla values). I'd like it to remain the best weapon, but in slightly different way.

Compatibility

ESYB is incompatible with melee mode firearms with attached bayonet from Arsenal(26) GunFighter Mod (sharpening affects condition of the gun).
ESYB might be incompatible with mods which programatically change condition or conditionMax of the Affected Weapons. Let me know if you find any incompatibilities and we'll see what can be done about it.
ESYB should be compatible with modded weapons. Confirmed compatibility:
? Scrap Weapons!

API for modders

If you would like to configure sharpness behavior of your modded weapons (or weapons from any third-party mod) ESYB provides API for doing it. Check out the API guide.

Credits and thanks

Lots of thanks to:
@[O30C] NCrawler for cool icons and sharpening sound! :D
@JaySparrow for help with the foraging system and foraging bug
@Deon ☣ for help with the foraging icon

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