This mod adjusts how non-lethal zombie infections work and adds extra penalties for getting a non-lethal zombie infection. I wanted to find a middle ground between a zombie infection auto-killing a character and the current non-lethal infections, which do almost nothing.
Using the forage system, you can meet several types of traders in trailerparks and town zones. Trading goods themselves act as currency. You can only make one trade per meet.
Sometimes I hear the skill level up sound, but I'm unsure which skill triggered it. This mod will simply briefly display the name and level of any skill that leveled up over the player's head.