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eris_minimap  

Upload: 10 Aug 2022, 09:11
Created by: eris [X]
Uploaded by: Aqxaro
eris_minimap
eris_minimap

This is the main branch of development for the minimap and there are more updates coming soon.

B40 support has been REMOVED from this branch

eris_minimap_classic will continue to support b40 legacy

This branch will receive feature updates, fixes and changes as they are completed. I will try to keep updates to a minimum to not disrupt servers - as per usual.

I understand that many MANY people use the mod. This is why I am resuming development!

Take this as an opportunity to choose a branch. It only takes a few moments to choose/switch over.

Press HOME or POS1 key to show and hide the map.

The hotkey can be changed in PZ's keybinding options menu.

THE MOD MUST BE ENABLED WHEN LOADING A SAVE OR CREATING A NEW SAVE.

Click the Choose Mods button and enable it here when creating a new game.
To add the mod to a saved game click Load then [More...] and then [Choose Mods...] button. Enable it there.

Supports:
  • Singleplayer
  • Split screen co-op
  • Multiplayer
  • Multiplayer + split screen
  • Admin mode (MP only)

 

Map display
  • View Mode
    Top-down or isometric map view.
  • Coordinates
    Find yourself. Set targets to navigate by.
  • Map Grid
    For short coordinates (e.g [a-14]) grid size is 1500 x 1500 tiles (5 x 5 chunks)
  • Day/Night Cycle Mode
    Tints map according to ambient lighting and night cycle.
  • Players
    All local splitscreen players will be visible on the map - shared by up to 4 players.
    Friendly faction members will be visible if they are nearby (up to maximum client download range ~200 tiles)
    Friendly safehouse members will be visible if they are nearby (up to maximum client download range ~200 tiles)
    Remote players will be visible if visible to a local player. (Line of sight)
  • Zombies
    Will appear if visible to a local player or very close (~5 tiles) (Line of sight) (Affected by hearing)
  • Safehouses (MP only)
    If you have claimed a house, it will appear on the map.
    If you are close to another player's safehouse, it will appear on the map. (100 tiles)
    Safehouse owner shortcuts - right click other player icons for options to add or remove access to your home (MP only).
  • Vehicles + last vehicle location
    Vehicles the player can see will be visible on the map. (Line of sight).
    Last occupied vehicle and its last seen location will be saved temporarily to help remember where you parked. (until logout)
  • Custom locations
    Right click on the map to add a new map marker at that position, select a custom marker icon to edit or remove. The Add Marker button will add an icon at the current centre of the map.
  • Line of Sight
    To see zombies, vehicles, other players, they must be visible to a local player (default).
    Being indoors or panicked reduces sight radius and view distance on the map.
    Aiming with a scoped weapon improves visual range on the map - better scopes give longer recon range.
    Gives bonuses and penalties for sight/hearing based traits. Supports all current vanilla traits.
    Everything loaded is visible to admins. (360 degree vision + wallhack)
  • Map Building Info
    Draws rectangles for building boundaries. When explored by a player, the rooms will be drawn in as rectangles.
    Room names are determined by the PZ map info. Names are the same as those used in loot table entries.
    Room boundary data is not entirely accurate - rooms can be shapes other than rectangles.
    Boundary data is determined by min X/Y tile and max X/Y tile coordinates of the room.

    Experimental feature - not optimised for long term usage. Data storage is disabled (stores data for session only).
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