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Udderly Vehicle Respawn  

Upload: 27 Dec 2022, 16:23
Created by: UdderlyEvelyn [X]
Uploaded by: Aqxaro
Udderly Vehicle Respawn
Features
  • Vehicles are removed if not seen for a configurable period of time (0 to disable), and a new random vehicle is spawned in a random zone in a random cell to replace them.
  • Triggers a vehicle to be spawned somewhere when you dismantle a wreck (or car with a mod that enables that).
  • Configurable throttling and distance amounts for the despawn system.
  • Player claimed vehicles are not removed (via Valhalla Aegis, a simplistic claim system will be added to this mod in the future).
  • Admin commands /scattervehicles N and /scattervehicle v N to spawn random or specific vehicles around, N is count (optional, otherwise 1).
  • Blacklist to prevent certain vehicles from spawning.
  • Configurable percentage of wrecks vs. regular vehicles for what spawns.
Built-in Support For
  • Valhalla Aegis vehicle claim system.
  • Aquatsar (when a zone is on water, a boat is spawned instead, boats are not spawned on land).
  • noctisfalco's Vehicle Recycling.
  • star's Simple Vehicle Recycling.
  • hehehemann's Vehicle Repair Overhaul vehicle salvage.
Coming Soon
  • More types of spawning commands.
  • Blacklist for cells where vehicles may not respawn (mostly intended for high-player-population areas to avoid lag if they all have cars there already).
  • Configurable weighting system for selection of a vehicle by the mod when picking one at random (for now make sure you have enough vehicle types to balance things as you wish, much like with vanilla).
  • Built-in *VERY RUDIMENTARY* vehicle claiming system so that the mod is more useful standalone.
'70 Dodge Challenger 8 MB

'70 Dodge Challenger

04 Nov 2022
2
3 561
0

How about some muscle in Kentucky? A lot of power and even more noise, Dodge Challenger! 3 variants with a lot of distinctive features, something for everyone! It has a full set of armor and a bunch of parts to customize it.

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