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Installing mods on RimWorld: …\RimWorld\Mods

Dark Ages : Crypts and Tombs  

Upload: 21 Jun 2023, 17:17
Created by: Sir Van [X]
Uploaded by: Aqxaro
Dark Ages : Crypts and Tombs

Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.

Always hated how your medieval crypts lacked that little something ? well i think you'd probably find something to your liking here.

Consider liking and subscribing, it helps me grow and is really appreciated!

FAQ

Q: What's Dark Ages ?
A: See it as a possible series that would add a bit more flavor around a medieval/fantasy setting.

Q: So is this a Medieval Overhaul related mod ?
A: No but i encourage you to play with it as i will not make anything that isn't already covered by Medieval Overhaul.

Q: I found a bug !
A: If it throws you some error toss the logs, i can't do much without.

Q: Why do i need VEF for the torch ?
A: it uses a comp for it to be placed on a wall and i didn't want to make the whole mod VEF dependent over one building.

Q: Can i suggest something ?
A: Of bloody course you can and i even want to hear your ideas ! I sometimes run short of those myself and good ideas are always appreciated !

Common Sense

Common Sense

22 Jun 2023
0
337
0

Allows your pawns to act smarter. Look up mod settings to know more.

[KV] Trading Spot

[KV] Trading Spot

23 Jun 2023
0
319
0

A designated spot for traders to stop at. Trading Spot marker is located in the Architecture menu under Misc

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