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Installing mods on RimWorld: …\RimWorld\Mods

Sandstorms  

Upload: 21 Jun 2023, 18:33
Created by: NightmareCorporation [X]
Uploaded by: Aqxaro
Sandstorms

Adds sandstorms, which naturally occur on desert and arid shrubland maps. Functionally very similar to snow and rain, but breaks outdoors electronics rather than short-circuiting them.

Sandstorms will produce extremely windy weather and severely affect sight and movement of pawns on the map. They can appear as forced weather quests or incidents on maps that would normally not have sandstorms.

During sandstorms sand will slowly gather on the map, and sand being sand, it gets everywhere, even under roofed areas. Fallen sand will slowly be blown away by the wind on the map. Pawns will also clear fallen sand in any designated snow clearing zone, which now also functions as a sand clearing zone.

Even maps that would not naturally have sandstorms can still be affected by the sandstorm incident, which requires a nearby biome on the world map that would naturally support sandstorms.

[KV] RimFridge

[KV] RimFridge

22 Jun 2023
0
603
0

Adds refrigerated racks to keep food and other perishables cold. Ideal for use in dining rooms, freeing up labor from feeding prisoners, or keeping food on hand for cooks.

Numbers

Numbers

26 Jun 2023
0
906
0

Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window. Quickly compare colonists to see who your best doctor is, or to assign gear optimally.

HugsLib

HugsLib

21 Jun 2023
0
747
0

This is a library that provides shared functionality for other mods. For best results, make sure that HugsLib comes right after Core in your mod load order.

Persistent Precepts

Persistent Precepts

21 Jun 2023
0
507
0

Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc. when you change structure or memes.

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