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Installing mods on RimWorld: …\RimWorld\Mods

Sandstorms  

Upload: 21 Jun 2023, 18:33
Created by: NightmareCorporation [X]
Uploaded by: Aqxaro
Sandstorms

Adds sandstorms, which naturally occur on desert and arid shrubland maps. Functionally very similar to snow and rain, but breaks outdoors electronics rather than short-circuiting them.

Sandstorms will produce extremely windy weather and severely affect sight and movement of pawns on the map. They can appear as forced weather quests or incidents on maps that would normally not have sandstorms.

During sandstorms sand will slowly gather on the map, and sand being sand, it gets everywhere, even under roofed areas. Fallen sand will slowly be blown away by the wind on the map. Pawns will also clear fallen sand in any designated snow clearing zone, which now also functions as a sand clearing zone.

Even maps that would not naturally have sandstorms can still be affected by the sandstorm incident, which requires a nearby biome on the world map that would naturally support sandstorms.

QualityBuilder

QualityBuilder

23 Jun 2023
0
365
0

With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality. Every other constructor will be able to bring in the materials, but only the best one will build it.

Door Clearance

Door Clearance

21 Jun 2023
0
239
0

A lightweight mod which adds an extra validation rule when items are placed on the ground - they will now consider door/gate tiles as invalid.

Choice Of First Psycaster Path

Choice Of First Psycaster Path

21 Jun 2023
0
263
0

When pawn first get psylink, instead of randomly unlock a psycaster path (mostly the one you don't want), it grants you additional one point to choose which path you prefer.

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