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Installing mods on RimWorld: …\RimWorld\Mods

Dubs Rimatomics  

Upload: 23 Jun 2023, 21:03
Created by: Dubwise [X]
Uploaded by: Aqxaro
Dubs Rimatomics

Nuclear power | Energy weapons | Nuclear weapons

WORKS WITH SAVES
WORKS WITH MULTIPLAYER

WIKI Take me to the wiki

Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out. The nuclear power system scales from kilowatts to megawatts, with options for combinations of different types of cooling systems, turbines and reactor cores - plus upgrades. To make use of such massive amounts of power, an assortment of energy weapons has been added, microwave area denial systems, tesla coils, high energy lasers, railguns, anti mortar systems, threat detection, drop pod scramblers, many types of upgrade modules, and nuclear weapons.

Requires Harmony

Character Editor

Character Editor

22 Jun 2023
1
1 291
0

last update: v1.4.1240 build on 2023-01-07 for RimWorld v1.4.3580 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns)

Hospital

Hospital

21 Jun 2023
0
329
0

This mod adds a new event type "Patient arrived". It allows you to run a hospital and get goodwill/silver in return. The patient will arrive in a drop pod. You have to either tend to their wounds, cure their disease or perform a surgery.

RunAndGun

RunAndGun

23 Jun 2023
0
401
0

Your colonists can never be a true Rambo if they cannot gun while they are running. Therefore, this mod adds a mode that, when enabled, allows drafted colonists and NPC pawns to shoot while moving at the cost of an accuracy and movement penalty .

Replace Stuff

Replace Stuff

22 Jun 2023
0
243
0

Place buildings anywhere, on top of existing things, and the game will handle it

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