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SOTTR Modding Tools v1.1.2  

Upload: 05 Feb 2024, 11:20
Created by: arc_ [X]
Uploaded by: Aqxaro
SOTTR Modding Tools v1.1.2

Toolset for creating and installing SOTTR mods, focused on meshes, textures and animations.

Installs mods as SOTTR .tiger archives, making it possible to mod not just textures but also meshes and metadata.

Installing the manager
Simply extract to any location (doesn't have to be the game folder).

Installing mods
Mods can be installed either from an extracted folder or straight from their .7z/.zip/.rar archive. This can be done in multiple ways:

  • Click one of the "+" toolbar buttons and select the file or folder to install.
  • Drag-and-drop the file or folder onto the listbox.
  • Drag-and-drop the file or folder onto the .exe.


Creating a backup of the game's .tiger files is not required. The manager installs mods by creating new .tiger files rather than modifying existing ones.

Uninstalling mods
To uninstall a mod, select it and click the "×" toolbar button (or press the Del key).

Manually deleting the mod's .tiger file is also possible, but not recommended. If you install mods A and B and then delete mod A, the game might stop working until you delete B as well. This won't happen if you delete A from the mod manager instead.

Enabling/disabling mods
You can use the checkboxes to temporarily disable mods so the game will no longer load them. Later on, you can just as easily enable them again.

Reinstalling mods
If your mod setup broke for some reason and the game no longer starts, you can try clicking the arrow toolbar button to reinstall all your mods. This is a quick and fully automatic process that doesn't require the original downloaded files.

Uninstalling the manager
Simply delete the files again.

Version history
1.0.0

Initial release

1.0.2
You can now reference any resource from any resource, even if the target resource is not (yet) in the .drm. Example: use the binary templates to make an object DTP reference a skeleton from another outfit. Previously, this feature only worked for referencing materials from models.

1.1.0
Added support for importing and exporting animations. Physics bones are now retained in the merged skeleton.

1.1.2
Fixed blendshape animation export not working.

1.2.0
Added support for text modding (subtitles, outfit descriptions...) and custom cloth physics.

Extractor

Extracts files to serve as a base for modding. Like the manager, this tool can be run from anywhere.

Blender addon

Can import meshes/materials/skeletons/animations and export meshes/animations.

Binary templates

Template files for inspecting and modifying some file types with ImHex or 010 Editor. Can be used to tweak shader parameters in materials or bone positions in skeletons, for example.

Documentation/Sources

Documentation for modders is available on GitHub. It's also included as an HTML file in the download.

The source code of all the tools is similarly available on the GitHub page.

Credits

alphaZomega for their file format descriptions and Ekey for their open source CDCE TIGER Tool. A large part of the knowledge used to create these tools comes from there.

Jostar, Raq, and swiz19 for beta testing.

Jostar for the mod manager icon.

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