Scrambled Bugs
Fixes
- Activate Furniture (default: enabled) Activating furniture while mounted breaks the camera.
- Actor Value Percentage (default: enabled) Temporary actor value modifiers are not accounted for when calculating the percentage of an actor value.
- Enchantment Cost (default: enabled) The value of player enchanted items and the amount of charge that player enchanted weapons drain is not saved (article). This is an alternative to the Enchantment Reload Fix
- Harvested Flags (default: enabled) Flora and trees are saved when they are harvested, but not when they respawn. When you save and reload, any flora and trees in the loaded area that have respawned will once again be harvested. This is an alternative to the Flora Respawn Fix.
- Hit Effect Race Condition (default: enabled) A race conditionprevents hit effects from being applied to an actor if their mesh loads after their magic effect are first updated.
- Impact Effect Crash (default: enabled) Loading a save game in which an impact effect has been placed that uses a now uninstalled texture set will crash the game.
- IsCurrentSpell (default: enabled) The IsCurrentSpell condition and console command is incorrectly implemented and will almost always return false.
- Kill Camera (default: enabled) The kill camera simulates the trajectory of an arrow when it is fired and runs the Apply Combat Hit Spell perk entry point if it will hit a non-player character.
- Left Hand Power Attacks (default: enabled) The weapon in your right hand is used to calculate the stamina required to perform a left hand power attack.
- Magic Effect Flags (default: enabled) Flags are not respected when scaling the duration and magnitude of a magic effect with its effectiveness.
- Modify Armor Weight Perk Entry Point (default: enabled) The weight of all armor in a stack is modified by the Modify Armor Weight perk entry point, instead of just the armor you are wearing (article).
- Power Cooldowns (default: enabled) The last power on cooldown is saved as many times as you have powers on cooldown, instead of each power on cooldown being saved.
- Projectile Fade Duration (default: enabled) Projectiles are not destroyed if they have not been updated before they fade.
- Quick Shot (default: enabled) The Quick Shot perk is not accounted for when calculating the power of an arrow fired by the player.
- Terrain Decals (default: enabled) Decals cannot be applied to the terrain in cells that have been partially unloaded. Decals are used to create effects such as blood, footprints, and magic impacts.
- Training Menu (default: enabled) The cost of a lesson displayed in the training menu is affected by any buffs or debuffs to the relevant skill.
- Weapon Charge (default: enabled) The charge of equipped enchanted weapons can only be restored to their charge when they were last equipped or recharged.
Patches
- Accumulating Magnitude (default: disabled) The maximum magnitude of an accumulating magnitude magic effect scales with its effectiveness, instead of the rate of accumulation.
- Already Caught Pickpocketing (default: disabled) Pickpocket non-player characters even if they have already caught you.
- Attach Hit Effect Art (default: disabled) Attach hit effect art to actors each time they load, instead of only when a magic effect is first applied.
- Cloak Hit Effects (default: disabled) Each of a cloaking spells magic effects can apply hit effects, instead of only the costliest magic effect.
- Difficulty Multipliers: Commanded Actors (default: disabled) Reanimated corpses and summoned creatures use the same difficulty multipliers as the player.
- Difficulty Multipliers: Teammates (default: disabled) Followers use the same difficulty multipliers as the player.
- Equip Best Ammunition (default: disabled) Automatically equip your best arrows or bolts when you equip a bow or crossbow, instead of your worst arrows or bolts.
- Improve Multiple Enchantment Effects (default: enabled) Your skill in enchanting improves each of an enchantments effects, instead of only the costliest effect. This affects enchantments with multiple effects such as Chaos Damage and Fiery Soul Trap.
- Leveled Characters (default: disabled) Very hard leveled characters can be the same level as hard leveled characters, instead of having to be a higher level.
- Lockpicking Experience (default: enabled) Earn experience every time you pick a lock, instead of only the first time.
- Paused Game Hit Effects (default: enabled) Apply any number of hit effects to the player while the game is paused, instead of only one hit effect.
- Perk Entry Points: Apply Multiple Spells (default: disabled) Apply any number of spells at once using perk entry points, instead of only one spell.
- Perk Entry Points: Cast Spells (default: enabled) Spells applied by perk entry points are cast by the source on the target, instead of by the target on the target.
- Poison Resistance (default: disabled) Poisons are not always resisted by the targets poison resistance.
- Power Attack Stamina (default: disabled) Both the player and non-player characters can only perform power attacks and bashes with the required stamina.
- Reflect Damage (default: enabled) Reflect any amount of damage, instead of only up to 100% damage.
- Scroll Experience (default: disabled) Earn experience when using scrolls. This patch should only be enabled when paired with another mod that balances scroll experience, as it is not balanced in the base game.
- Soul Gems: Black (default: disabled) Trap only black souls in black soul gems.
- Soul Gems: Underfilled (default: disabled) Trap only souls of the appropriate size in soul gems. A miscellaneous file reflects this change in the notification displayed when you fail to capture a soul.
- Staff Experience (default: disabled) Earn experience when using staves. This patch should only be enabled when paired with another mod that balances staff experience, as it is not balanced in the base game.
- Staff Experience Ignore Enchantment Cost (default: disabled) Ignore the overridden cost of an enchantment when earning experience using staves.
- Steep Slopes (default: disabled) Both the player and non-player characters move slower on slopes than on flat surfaces. The steeper the slope, the slower you move. Requires the Movement Speed fix in Bug Fixes SSE
Optional Files
Updates to Scrambled Bugs only support the latest version of the game on Steam. This support is extended to other versions of the game using the Address Library. However, there are many previous versions of the game that are not supported.
Important fixes and patches may be released as optional files that also support previous versions of the game.
- Script Effect Archetype Crash Fix Prevents a crash that occurs when multiple magic effect projectiles with the script effect archetype simultaneously hit a single target. This is an alternative to MiscFix and Odin and Vokrii Ice Spike Crash Fix.
- Vendor Respawn Fix Prevents the inventories of merchants from respawning when saving and loading the game.
Download:
Scrambled Bugs - Anniversary Edition (1.6.318.0 to 1.6.353.0)
Scrambled Bugs - Anniversary Edition (1.6.629.0 and later)
Scrambled Bugs - Special Edition (1.5.97.0 and earlier)
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