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Damien's Animation Compedium  

Upload: 23 May 2022, 15:11
Created by: DaimeneX [X]
Uploaded by: Aqxaro
Damien's Animation Compedium

And so it was, that 1.5.1 has graced the internet. With it's release so do I update my mod. This time as a all in one pack. Everything is here. So come over and take what you want be it binoculars, knives, bolts or pistol sprinting.


Not gonna say much here. Just some easy re-animations/tweaks I done for u4h8 ported to 1.5.1 with one new goodie, a re-made vanilla Knife animation, and for those nostalgic for original bolt I ported Call of Pripyat bolt animations.
This pack contains all of my previous addons. Also included config files for Binocular tagging.
Hotfix Update: Changed name of the bolt animation file to stop the game from loading old bolt animations when trying to use alternate equip anim.

Update 1: Added alternate pistol sprint animation. Link to a vid below :) Also updated all folders to be in gamedata instead of being loose to avoid confusion while installing.

Update 2: Hey guess what. New Knife anims. This time attack only. Woo

Update 3: Updated knife sprint (smoother and less stiff). Due to request I opened up the clenched hands in binocular and pistol sprint animations. I apologize to any ripped tendons this might have caused.

Update 4: Completely new never seen before bolt re-animation that gives classic bolt a new life. Inspired by gunslinger and completely made from scratch. Check out the video below for how it looks like in action :) I will make an update to make the idle look more interesting as right now it's pretty basic due to me experimenting with making complete animations.
Additonally I included a bunch of hud_fov 0.45 locked files as an option in case you want to use the pack with position and view addon.
Speaking of Position and view. Included in this new version is PistolRedo pack, which was made with PaV in mind. You can use it with Blindside's animations too, but you NEED to let blindside files overwrite mine. Otherwise you will encounter issues. There are some other features in that pack which you'll find when you check out screenshots that come along with it ;)
I also included my detector position tweak. You can see it's effects in comparison screenshots included in the 7z file.

Update 5: Smoother walking animation. Additional idle with some small bolt rotation with thumb (it can play either old or new and it's very subtle so you might not notice it)
New bolt throw animation. It's based heavily on Shadow of Chernobyl bored animation. It might look a bit rough, but I tried to make it as smooth as possible.

Update 6: Updated walk cycle for bolt. New sprinting for pistol, knife and bolt animations. Should feel less like the character is flailing their hands around. New knife equip and hide animations. Swapped cement position tweaks for specifically edited OMF animation files. Included versions for both latest release and new beta release. Removed hud_fov locks due to potential issues and made EFT Binoculars hud_fov locked to 0.45 by default (remove hud_fov = 0.45 in m_binoc.ltx file if you want to revert that). Reverted flashlight position to vanilla in detector re-done pack. HOTFIX: Fixed flashlight aiming.

Update 7: Not too many changes. I brought back the pistol lowered pack since people requested it. There are two versions, for vanilla Anomaly hud_fov 0.45 and if you use Position and View hud_fov 0.55 (should be compatible with 2.0 but I didn't test it. Might look weird with hud_fov 0.7 so I'd recommend just grabbing sprinting omf file for it instead)
Also in this pack I include the new blindside animation replacer. It's compatible with both normal version and Blindside Reanimated Repositioned (Gallus Viewmodels).
REPOSITIONS ARE NOT COMPATIBLE WITH BLINDSIDE ANIMATIONS! TRYING TO USE THEM WILL CAUSE THE WEAPON TO NOT SHOW UP AND YOU WON'T BE ABLE TO SHOOT IT!

Known bugs: When holding a detector the bolt bore animation will still play. Should be fixed in next Anomaly update if devs disable bore animations when holding detectors. Also EFT Binoculars cause a weird animation glitch with gasmask wipe. Don't know what's causing it.

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