[DLTX] Better hands position for PDA Reanimation (Update 2)
Adjusted hands position for PDA Reanimation mod to resemble default BaS settings. Designed for BaS but should work with different repositions since Update 2.
Description:
If you installed PDA Reanimation mod and PDA in game is partially below the screen this mod will fix it.
I've changed hands and zoom positions for PDA to be properly placed. It was designed for BaS but should work with different repositions since Update 2. I can't test every possible setup so feedback is appreciated. This mod will not replace any files as it's a DLTX format.
Two versions available to choose during the installation:
Check >this comparison< to decide which one you prefer. I recommend to watch it in fullscreen to get the idea how it looks in game.
Changelog:
Update1 - potential fix for resolution aspect ratios different than 16:9
Update2 - forced PDA hud_fov to make this mod compatible with other repositions.
Requirements:
Installation:
I highly recommend to install mods with Mod Organizer 2.
But if you want to install manually, open archive, choose version you want and simply move gamedata form the zip and put in stalker directory.
If someone already downloaded my patch from PDA Reanimation comment section, you can replace it with this file.
Customization:
If you don't like my settings or something doesn't looks right, here is short guide how to customize your PDA hands position with this mod.
- Open file gamedata/configs/mod_system_pda_reanimated.ltx
- Edit positions according to this scheme (positive/negative values):
idle:
hands_position = x,y,z ; x - right/left, y - up/down, z - front/back
hands_position_16x9 = x,y,z ; x - right/left, y - up/down, z - front/back
hands_orientation = x,y,z ; x - yaw right/left, y - pitch up/down, z - roll clockwise/counterclockwise
hands_orientation_16x9 = x,y,z ; x - yaw right/left, y - pitch up/down, z - roll clockwise/counterclockwise
zoomed:
aim_hud_offset_pos = x,y,z ; x - right/left, y - up/down, z - front/back
aim_hud_offset_pos_16x9 = x,y,z ; x - right/left, y - up/down, z - front/back
aim_hud_offset_rot = x,y,z ; x - pitch down/up, y - yaw right/left, z - roll counterclockwise/clockwise
aim_hud_offset_rot_16x9 = x,y,z ; x - pitch down/up, y - yaw right/left, z - roll counterclockwise/clockwise