MWSO - Moths Weapon System Overhaul
This mod Reworks attachments for all weapons that should have access to them. I will update it as I add more weapons. The long term purpose of this mod when the SDK comes out is to port new guns and attachments from games like Tarkov, Gray Zone Warfare and Ready or Not.
Updated to Game Build 1.0.3
Requirements:
This mod requires you to use Herbata's Mod-as-DLC loader tool found here.
Unfortunately with how the game's code acts now, the Technicians upgrade trees only refresh after creating a new save, so you won't be able to apply the upgrade unless you start a new one.
This mod only works with the Steam version of the game. (For now)
What does the MOD do:
The Mod edits uassets of weapons and core CFG files to add exiting attachments to weapons that you can't use in the vanilla experience. I am actively adding new attachments to weapons that we couldn't before, this will take time to do, hence, please have patience.
It currently modifies lines in the following game files. The mod is loaded as a DLC to the game. If you have a mod that edits any of these files, the game will prioritize the lines I have edited over the same lines they share with the additional mod you have installed:
WeaponGeneralSetupPrototypes
CharacterWeaponSettingsPrototypes
AttachPrototypes
Written Installation
1. Grab the latest release and extract it.
2. Drag&Drop into your Stalker 2 installation folder.
3. Use Herbata's Mod-as-DLC loader tool
4. Done.
Updating:
• Make sure you don't have any modded weapons in your weapon slot and remove attachments from the weapon. Sell any weapons that have received changes at a vendor and then update the file. Temporary Solution to getting the weapon back is to spawn it into your inventory through console command.
Uninstall:
• If you wish to uninstall and not have a broken save file. Make certain to not have a weapon in your inventory with a non vanilla attachment before removing the file!