Neutral LUTs - No Color Filters v1.3
First of all, please read the description. Your first burning question is probably answered here! 👍
This mod simply replaces all of the color LUTs in the game with the base game's own neutral color LUT. The color filters in Starfield look great, but I had some trouble seeing in a few places so this was more of a utility thing on my part. It will help you achieve nice deep blacks on an OLED TV. See bottom of description for bonus INI tweaks to blacken outer space as well.
This will affect the look of the game from space, to planets, to menus, so use at your own discretion. I have not played very far into the game so I am unsure how this may affect the look of later areas. This may make certain planets look a bit more bland because it's a sledgehammer approach. That may be addressed in an upcoming version but please see the bottom of description for some great alternative mods which feature balanced LUTs using different techniques!
This is a work-in-progress and will be tweaked as I'm playing through the game. I'm working on a "Lite" version that only tweaks some of the hard-to-see areas to keep the colors/vibe of the exterior planet surfaces. Your patience is appreciated!
Please let me know if you experience any problems. Details of where the issue occurred to help me sort it out are appreciated!
PLEASE NOTE
- This is not a ReShade preset, it uses the game's own textures
- This doesn't affect the Photo Filters. I left those alone.
- This is a sledgehammer approach and should be considered very alpha/beta. I have not played very far into the game yet and am unsure of any visual consequences beyond the first few areas. Please let me know if you experience any problems.
- This is NOT a full neutral LUT in the professional grading sense, it's the game's own standard LUT which is already dialed-in. If you need TRULY neutral LUTs for color grading in ENB or ReShade creation, there will no doubt be other mods released for that.
- If there is any place where you prefer the original LUT, you can simply remove the file that is being replaced. For example, I prefer the original ship LUT over a neutral one, so one just needs to delete shipinteriorlut.dds & lgt_lut_int_shipkit_curve.dds to revert to the original.
- Feel free to play around, these are just texture files so no harm to your game
HOW TO INSTALL
Please read, textures for this game are NOT loaded from the usual \data\ folder like previous games, but instead from your Documents folder.
These are steps for Steam users. Check the sticky post in comments about what is needed for the GamePass version.
- Extract Data folder from the downloaded RAR into Documents\My Games\Starfield
- Add these lines to your StarfieldCustom.ini file to load loose files (create a new one if you don't have it, it should reside in \documents\my games\starfield as well)
- NOTE: Some people are getting invisible byte order marks when copy/pasting the INI values below, so either type it in by hand or copy/paste from here: https://pastebin.com/vVJf7v5i
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
BONUS - SPACE / STAR TWEAKS
These are the INI settings I use to make outer space look a bit more realistic (black background, less stark stars.) Look at the last image to see the before/after with the LUTs and these tweaks. Increase fStarfieldStarBrightnessScale if the stars are too dim for your taste.
StarfieldCustom.ini[Display]
fSpaceGlowBackgroundScale=0.0
fStarIntensity=2500.0
fStarSystemFarViewDistance=10000000000.0
fStarfieldBackgroundScale=35.0
fStarfieldStarBrightnessScale=10.0
fStarfieldStarCoordScale=10.0
fSunScale=1.0
These are the vanilla values for referencefSpaceGlowBackgroundScale=40.0
fStarIntensity=6000.0
fStarSystemFarViewDistance=10000000000.0
fStarfieldBackgroundScale=200.0
fStarfieldStarBrightnessScale=110.0
fStarfieldStarCoordScale=30.0
fSunScale=1.0
HOW TO UNINSTALL
Just delete the files