Carl's Try to Make Friends Smart Interaction (06.03.2024)
Sometimes it's very annoying when you have to go through a very difficult path to queue up several interactions in the character dialogue. And the worst thing is that the other character can just end the conversation and go somewhere!
- Try to make friends - this is the first phrase of the project, which the author is going to develop in the future.
What is she doing? Addresses the issue of multiple clicks the player needs to go through in order for the character to chat with others, more specifically, your character will now engage in friendly conversation on auto-pilot.
- They will compliment the outfits, flatter or tritely talk about how the weather is today. Or trying to cheer up upset characters.
- An interaction will NEVER repeat the same autonomous interaction twice!
- This interaction is not one-way: the interlocutor of your character will also choose topics and conduct a dialogue.
- The dialogue will continue for several hours until you stop it. But if the conversation does not stick, then it will end.
Russian translation by DFenter : Download (GD)