The Sims 4: Fairies vs. Witches Mod (02.06.2024)
*!*!*! This mod REQUIRES the Realm of Magic game pack! Without it, animations will be missing and gameplay elements will not function!
🧚♀️ Mod Trailer
🌸 Check out this awesome mod created by Cepzid! It adds the fairy trick interactions from TS3 and works in conjunction with the FvW mod. (Be sure to also download the xml script injector found here in order to make it work!):
UPDATES:
*11/06/2022 - Fixed a bug in this mod and the Werewolves mod that canceled certain interactions and made them unusable, such as teleporting, using necromancer interactions, etc.
11/20/2021
- Added the "Fairy Bungalow", a conversion of the cheaper fairy house from TS3, which has all the same interactions from the other fairy house.
- Bug fixes such as: Child fairies/witches will no longer receive skill points for the opposite occult upon aging up, etc.
- Added more interactions for the Ensorcel spell.
- Updated some animations.
The Fairy Ring!
- This object can be placed outside and fairies that are channeling fairy magic will be able to fly around it, building their new Flight skill! As the Flight skill increases, fairies will perform better in the fairy ring and be less likely to fail when flying from place to place. There are several interactions that will increase this skill.
- This item can also be placed in Sylvan Glade, where the glade fairies will autonomously use it.
- Three sims can use the object at one time, but keep in mind that the animations are not synced with each other, so sims will occasionally clip, especially if three are flying at once.
- Child fairies who are taught to fly will receive an immediate boost to the skill upon aging up.
- Nearby sims can watch fairies fly around the ring and increase their Fun need.
- There are more plans for this object in the future as the mod is developed, including some interactions for witches... ;)
07/11/2021
- Spanish translations have been created by Onnya and they can be found here. Thank you, Onnya! :)
06/28/2021 - Child Fairies and Witches!
- Children of Fairies and Witches can now do magic and spells once their powers have been "awakened" by their magical parent. Once a fairy/witch's offspring has reached the Child stage, they can perform a special interaction with them to manifest their powers. This will give the child the ability to practice magic, be trained by their parent, dabble in power sources, study from their books, etc.
- Fairy children can be taught to fly by their fairy parent. They can also enable/disable their vfx and their hover walk just like adult fairies. Child versions of the two sets of wings have been included as well.
- Child fairies/witches can learn spells by either being training by their parent or the Ethereal Guardian/Ancestral Witch, or by "Siphoning Magic" from a few power sources and attempting to cast spells.
- Fairy/Witch parents can also read their special books to their magical children, which will allow them to gain the "Childhood Magic" skill. This skill controls what spells can be learned at this age. When your sim ages up to a teen, they will automatically transform into a full Fairy/Witch and depending on what their Childhood Magic skill was when they aged up, they will have better magic skill gains in the future, as well as better chances of casting successful spells.
- There are many cheats, including ones to turn your human children into a fairy or a witch when right clicking on the fairy statue or the witch altar and to learn any of the spells available.
- More animations have been improved, small bugs have been fixed, and children have been incorporated into several existing interactions.
Hello all!
It's here! This is a mod I've been working on for over a year and I finally feel that it's good enough to release. Am I too picky about my work? Absolutely. Am I going to change? Absolutely not. There is SO MUCH MORE I want to do with this mod, so keep an eye out for updates and take a look at the bottom of this post to read the list of potential features that could be added in the future! This mod is heavily inspired by tv shows from my childhood such as W.I.T.C.H., Winx Club, Sailor Moon, etc. and contains over 100 custom animations, a few CAS items, some Buy Mode objects, custom sounds, and LOTS of gameplay, so let's go over everything!
Revamped Sylvan Glade
You may notice that there are some new friends inhabiting the hidden meadow called Sylvan Glade... Fairies! Now trips to this little land will be much less lonely, as fairies will be seen roaming around, casting spells and challenging each other to magic spar sessions! Most importantly, you will meet the Ethereal Guardian, one of the more experienced fairies of the glade who watches over everyone and makes sure no intruders threaten their peaceful lives. A quick chat with them may even point you in the direction of becoming one of these enchanting beings! Of course, you can find your way to this place through the magical tree in Willow Creek, however there may be a more convenient way through a quaint little sculpture...
The Giving Fairy
In buy mode, you can find a charming fairy sculpture set atop a pedestal with her hand outstretched. She is said to provide nearby plants with excess health and nourishment, while inspiring sims to utilize their green thumb! However, if one were to be generous and offer her a flower or perhaps a pretty crystal, she may open a door to another land...
Fairies
One of the two titular occult beings included in this mod is the fairy! Fairies are whimsical creatures who enjoy flying here and there and tend to leave a trail of glitter everywhere they go. However, in the normal world, it is important to blend in, so they have the ability to repress their magic and appear as any other human. Not only that, but many aspects of their fairy form are completely customizable! Want to ditch the glitter? It's gone. Are the wings too bulky and reduce aerodynamic efficiency? No problem! Fairies are diverse creatures and can look however you want. Just as they have unique features, they also have unique powers and abilities! Practicing their Fairy Magic will unlock various spells that can be learned from a special book... But more on that later. Onto the next occult!
Witches
Most people assume spellcasters are the “witches” of The Sims 4, and those people are wrong! Until now, they've been hidden and forced to practice magic in secret, but now they're ready to come out of the broom closet! Witches are darker and grittier than the spellcasters of the Magic Realm, dabbling in powers that are deemed too dangerous and inhumane to be tolerated. With the guidance of their spiritual ancestors, these magic-wielders can ascend in rank and gain experience as they study Witchcraft and battle each other or even fairies and spellcasters. There is much to be learned, including the history of witchcraft and why they are so disliked by other magical beings...
The Witchcraft Altar
An important staple in the aspiring Supreme Witch's décor is the Witchcraft Altar, found in buy mode. This intriguing surface is carved from an unusual material and has several uses. Humans may find it relaxing to meditate before it and might even summon a surprise visitor... Witches, on the other hand, are able to use it to gain experience and hone their skill with their coven mates as well as cast special spells when Altar Configurations are in place. If certain objects are placed in just the right spot, magic will happen...
Power Sources
One of the defining features of fairies and witches alike is their ability to form intimate connections with various elements of the world. Once a witch or fairy has come into their magic, they can search for a source of power to draw upon, which will affect the way their magic manifests while casting spells or practicing. This will also influence the success rate, strength, outcome, and overall effect of certain spells and how easy or fast it is to learn them, as well as unlock interactions that are unavailable to other sims. Just start clicking on certain objects, or the sim under certain circumstances, to discover what sources you can choose!
The Books
Both fairies and witches have helpful guides to catalog their magical journeys! “The Fairy Handbook” and “The Guide to Witchcraft” are essential to keep track of your sim's progress and learn new spells. Both can be found in buy mode, however there are also some other ways to procure them...
Perks and Spells
What would fairies and witches be without a little magic?? Well, worry not, because there are plenty of spells to be learned. As long as your magic skill is developed enough, or you have the right power source, any spell can be learned from the Fairy Handbook or the Guide to Witchcraft. Just keep practicing your magic and building Experience and you'll be casting spells like a pro!
Alongside spells, perks can also be gained through increasing Fairy Form or Witch Rank! Perks are more tied to a fairy or witch's personality and lifestyle than spells and they affect things like the speed of gaining skills, transportation, or the way one lives their life... These abilities can be developed at the Giving Fairy Statue or the Witchcraft Altar if a sim's Experience is high enough!
CAS Items
Several CAS items are available, including many variations of wings in different styles, and are easily identifiable by a small icon in the upper righthand corner of the thumbnails. I admit that CAS item creation is not my strong suit, so there are some imperfections, but I wanted to include content that works well with the mod even if you don't use any other CC. IMPORTANT: The wings included have a transparent mesh that uses the hat texture space and WILL conflict with any items that do the same. The Nymph Dress and Fairy Skirt also use texture space that will conflict with certain other CAS items, so it's best to experiment and figure out what can be used together.
There is a special item called “Wing Skins” that you may notice do not show up in CAS. This is because they are meant to be invisible while a fairy sim is in human form. If you're interested in knowing how to use them, there will be a small post about them on my tumblr.
Conflicts and Requirements
This mod overrides the venue_HiddenGlade and cauldron_Start_Potion tunings, as well as 12 interactions for binding and unbinding the familiars from Realm of Magic and will conflict with any mods that alter the same resources.
***It appears that there are conflicts with a few of Zerbu's mods, namely the Go To School mod and their mod that alters venues. Unfortunately, I don't know if there's any way to fix this conflict, but this is likely the cause of fairies not showing up in Sylvan Glade.
The Fairies vs. Witches mod requires only the Base Game and the Realm of Magic game pack to function. Some interactions require Seasons to be fully functional, but the mod will work perfectly fine without the pack.
*My other mods, Whitelighters and Expanded Mermaids, have also been updated with bug fixes and necessary changes that interact with this mod, so I HIGHLY recommend downloading those as well!
And that's about it! I hope you enjoy this mod and I look forward to seeing everything you do with it. Please take a look at the future plans below to see what I have planned and what you might be looking forward to!
FAQ
Q - "Sims can't read their fairy or witch book/ Sims can't battle or spar/ the spellbook menu won't open/ The sprite doesn't move. How do I fix this?
A - These issues are all caused by not having the Realm of Magic pack. Without it, these things will NOT work. If you have the pack and these issues still occur, make sure you have script mods enabled and move the ts4script file directly into your main mods folder.
Q - "The fairy wings have a black box around them. How do I fix it?"
A - This is a graphical issue caused by using laptop mode. Disable it to remove the black box, or you can use the "fanciful wings", which are more compatible with laptop mode.
Q - "Why can't I travel to Sylvan Glade? I get an error message and the game sends me back to the main menu."
A - You need to update your game. The legacy version may also cause this problem to occur, which I cannot fix, unfortunately.
Q - "Why aren't the fairies showing up in Sylvan glade?"
A - This is probably a mod conflict, likely with one of Zerbu/Zero's venue mods.
Q - "Can I turn another occult (mermaid, spellcaster, vampire, etc.) into a fairy/witch?"
A - I have designed the mod to block other supernatural beings from becoming a fairy/witch because the special motives in their needs panel conflict. It is possible to create hybrids using cheats along with the Hybrid Stabilizer mod as long as both occults DO NOT USE THE ORB STYLE MOTIVE. This means Spellcasters should NOT be turned into fairies or witches at all.
Q - "You should change the mod to do *insert request*." "I don't like *insert feature*." "Why don't you change *insert feature*." "You should add *insert tv show/movie ability*."
A - I'm always open to suggestions and ideas, and I actually really enjoy reading what people want from the mod. However, a lot of this mod was designed in a way that works the best way possible with the game mechanics or because it was a purposeful aesthetic choice. I would prefer not to receive demands or specific requests to change the mod to fit a certain desire for one player. This is not directed at anyone specifically, just an overall request for the future. :)
Future Plans:
- More, more, MORE spells and abilities!
- Adding to and improving current spells and abilities.
- More cross-mod compatibility with this and my other mods.
- Expanding on the lore and backstory.
- Extra features such as Witch Covens, goaled event Magic Battles, careers/aspirations, and more!
Acknowledgments:
- The creators of Sims4Studio for creating and maintaining an incredible program.
- MizoreYukii and thepancake1 for creating a great tutorial for custom occult plumbobs AND for helping me immensely with converting Sims 3 animations for this project.
- LightDeficient for helping me in the beginning stages of learning to create animations.
- Everyone over on my tumblr who have been following along and supporting my work.
- And someone, who wishes to remain anonymous, that unarguably contributed the most to this project and who I am very grateful to. Thank you for all you've done!